I sincerely doubt the anti-cheat is why Wildgate failed. It's a multiplayer extraction shooter, that's just a tough market to break into, and their gamble didn't pay off.
Sunderfolk on the other hand, you're probably right. A digital tabletop RPG, made for couch coop (although you can play solo and just control everyone), that you need a phone/tabled app for? And it's $50/50€? That was never going to be a massive seller.