More complex forms of reasoning in the context of "Reasoning Systems" is video game NPC Ai. They take the current game state and "reason" about what action they should take now or even soon in the future. Really good video game Ai will use your velocity to pre-aim projectiles at where you'll be in the future instead of where you are currently. The NPC analogy is one of the very thing's being described by the term
you are viewing a single comment's thread
view the rest of the comments
view the rest of the comments
replies: