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Wyrmframe website and roadmap (wyrmframe.muzzug.com)
 
 

Hey! ๐Ÿ‘‹

I believe every project deserves proper documentation, so I put together a website for Wyrmframe (a system-agnostic RPG template for Godot) with a changelog and a living roadmap.

Now you can see what's planned and where things currently stand - and if you have thoughts or questions about the direction, I'd love to hear them. I will be adding the documentation itself bit by bit. ๐Ÿ™‚

๐Ÿ‘‰ Roadmap

#Godot #GodotEngine #MadeWithGodot #Wyrmframe #cRPG

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Hej hej!

Yesterday I made a bit more progress on Wyrmframe, and now I have a working foundation for character attributes - configurable through resources, with support for adding modifiers via items, and more.

The new version (0.2.0) includes:

  • AttributeDefinition - a static, shared attribute definition (min/max, default value, independently toggleable clamping on either side)

  • AttributeModifier - flat modifiers with source identity (item, spell, status effect - anything), linked via the resource picker instead of manually typed strings

  • RuntimeAttribute - the character's runtime state, strictly separated from the definition to avoid the classic Godot 4 pitfall of shared Resource references

  • StatsComponent - orchestrates all attributes for a single character, propagating changes via signals

The repo is here: https://codeberg.org/muzzug/Wyrmframe - feedback is always welcome.

Next up for 0.3.0: equipment and inventory.