[–] 3 points 2 months ago

Oh, and just a quick recommendation for video games (sorry). Please check out Cassette Beasts. It's like old school Pokemon, but with a ton of fun and convenient additions to the genre. The game has way more content than it needed to have, the creatures are cute and funny and cool, and the story is all about building community and making life just a bit better for the people around you.

  • source
  • parent
  • context
  • [–] 5 points 2 months ago (1 child)

    My kids and I loved Ziggurat. It's a legacy adventure game about climbing a magical ziggurat. Each time you win the game you unlock significant changes to how the next game is played and progress the story of the game a bit more. There is a genuine feeling of exploration and adventure.

    Some reviewers panned the game for being too simple. Yes, there is not a ton of strategic depth to be had here. But my kids play Dominion and Forbidden Desert and Innovation, and they had a blast with this game. It doesn't need to be a brain burner for them to have fun working together and climbing a cool cardboard pyramid. Also, the game packs in lots of thoughtful extras that it could have done without but make the experience even better.

    I have no idea how available the game currently is. It might be hard to get.

    We also play a lot of No Thank You, Evil! Like you, I do a lot of story-telling with their input and sometimes dice. I steal a lot of ideas from No Thank You, Evil! and sometimes use their character sheets and modules when we've got extra time.

    Finally, I've had a good experience playing The Quiet Year with them. It's a collaborative map-drawing and story telling game. I curate the cards a bit, since some of my kids are young and some of the cards cover more mature topics. And I guide the early collaboration a lot to help them get past the world-building step and into the game with a setting that will spark their imagination. After we play a session, we have a cool map that I then drop into a frame and hang on the wall until the next session.

  • source
  • [–] 2 points 2 months ago* (last edited 1 month ago)

    When I read the title, I thought TTRPGs could work. So I was glad to read you have considered them.

    If your obstacle is the rules, you can check out simpler games:

    • Nimble
    • Cypher
    • Knave 2e
    • Maze Rats

    And if you want to polish your GMing:

    • So you want to be a game master by Justin Alexander
  • source
  • [–] [S] 1 point 8 months ago (1 child)

    It's heavily encouraged! 3D printed ships are pretty popular, and it's not too hard to make your own. Ben, the current custodian has a pretty fleshed out series of custom ships that most of the community accepts as "officially unofficial" so the community is very open to proxies, homebrews, and custom stuff.

  • source
  • parent
  • context
  • [–] 1 point 8 months ago (2 children)

    Looks neat! Cool that the community is keeping it going. How do folks feel about printing your own? That is how netrunner is still going to this day

  • source
  • [–] 2 points 8 months ago (1 child)

    I ordered some blank playing cards so they can be properly shuffled, and stand up to wear and tear.

    I also plan to make some cards require incremental destruction in order to be used.

    Lots of room here for an interesting game.

  • source