[–] 1 point 1 day ago

Captain Tsubasa in a browser with real head-to-head is awesome. The old special shots were the whole personality of that game. Did you keep the big named shots, or did you tone them down for balance online?

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  • [–] [S] 1 point 6 days ago

    Hi, thanks for feedback. Yeah, for now game feels empty indeed, and balance is not great. This is intended to be fixed in the future.

    Game has authoritarian server since this was the easiest way to implement the multiplayer in my case. It would be fun to have P2P tho

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  • [–] 1 point 6 days ago* (last edited 6 days ago)

    Happened to every slot, even weapons with worse attack (got 64 ATK tentacle something equipped in place of a 400 ATK ban hammer twice), body slot often equipped green items with half the bonuses, same for legs. Ring, necklace, ward, helmet, they all got changed to something worse at one point or another

    Also, please revert the font back, reading some numbers is a mess right now - 2 and 8 look awful

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  • [–] [S] 1 point 6 days ago

    Thanks, that's a good point. Part of it is already there: when a square locks, the panel under the board shows how strongly Jev thinks your answer fits each category on its own (say 90% yes for one and 30% for the other), and the points are the two multiplied. What it doesn't do yet is say why in words, or make the weak one stand out. I'll look at that.

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  • [–] [S] 1 point 1 week ago (1 child)

    Ah good catch, thanks. Right now auto-equip only looks at attack and skips your other stats, so it can swap in something worse. I'm changing it so it only swaps when the new item is better overall, and you'll be able to turn it off in Settings. Was it a weapon or armor that did it?

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  • [–] 2 points 1 week ago (1 child)

    Stealing parts off other players mid-fight is a fun hook. One thing to watch in a 20 player match: when you only have a few players online, bots or a short warmup timer can keep the lobby from feeling empty. Also make sure a player who's losing still has something to grab, so a snowball doesn't end the match in the first minute. Is it server-run or peer to peer?

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  • [–] 2 points 1 week ago (1 child)

    Scoring on how well it fits and not how obscure it is is a nice idea. One thing that might help with the "that score felt wrong" feedback: show a short line on why it got that number, like which category pulled it down. People trust a score more when they can see the reason. Gl with the tuning!

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  • [–] 5 points 1 week ago (1 child)
    • The triangle pointer is too equilateral, making it harder to tell which way it's pointing.
    • In the tutorial, "click part of your ship" and drag it to another place" isn't working for me. Whether I manually drag or click and attempt to reposition, both things just keep resetting.
    • I'd like keyboard commands for movement and firing. I don't have severe carpal tunnel, but using the mouse nonstop, pressing down on the buttons does aggravate it.

    This concept sounds good, so I'm willing to test further when conditions are right for me.

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  • [–] 5 points 1 week ago* (1 child)

    I wasn't even planning to play it. I just wanted to check the website.

    Edit: What I mean, at least put something there so people can see what it's about and if it interests them, they can visit it again on a computer

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  • [–] 1 point 1 week ago (3 children)

    The website enforces fullscreen on my phone, which would be bad on its own. But then the design isn't responsive and you can't really read it on a phone screen (a part of the website is off screen)

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  • [–] [S] 2 points 2 weeks ago (1 child)

    Fair, all of it. It is one island of about two minutes, the tribe walks a fixed path, and once you know the answer it plays the same every time. Your sketch fixes exactly that: towns that grow while you hold them, an evacuation you choose, a sea that rises with every wave, and the altar count as the score. I am building it as an endless mode on the same island and will post here when it plays. The price waits until there is something worth paying for.

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  • [–] 7 points 2 weeks ago* (2 children)

    I'll give you my brutally honest review.

    I have played it a few times but was wholly unimpressed. You have the potential for an interesting game, but I found the execution to be flawed.

    My main complaint is that there's barely 2 minutes of gameplay and zero replayability. 1 free level is never going to be enough to draw people in.

    Why do the NPCs exist? They add nothing to the gameplay or challenge. The game would play the exact same if they weren't there to begin with. Give them some meaning. For example, maybe they need to move from town to town so that they can survive. Like trading or something. Maybe even have resource spots the NPCs go to for food or supplies.

    I feel the game needs more variation in how it plays out. Something to add strategy so that each time you play is never the same solution. Longer levels and waves that progressively get worse would be one option.

    Here's one random idea that popped into my head:

    • At the highest point of the map is an altar. You start with just 3 or so villagers that immediately populate the towns. Every town you hold gains 1 more population every 5-30 seconds or so. You can keep the villagers in the town, or choose to abandon it, which causes all the villagers to move to the next closest town. If the villagers have no town to go to, then they head to the altar where they ascend.

    • The waves start out small, but grow in size each time they happen. Each wave causes the sea to rise. By the end of the game, only the altar at the top of the mountain will remain.

    • The goal would be pretty straightforward. Keep your villages alive as long as possible to gain as much population as possible. Evacuate towns before they get wiped out to avoid losing villagers. Get as many villagers to the altar to get the maximum score you can.

    My suggestion: make a solid game first before you start asking people for money. Have a free level pack that offers something like a solid 30 minutes to an hour of gameplay.

    I would suggest looking at the game enclose.horse for some ideas at how to make a solid web game starting from just a simple concept.

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