Ooooh fat bugz
comments
Tried all of that. It's a freeze for about three seconds, then crash. I even updated the gpu drivers, uninstalled the gpu drivers, and then reinstalled them. Only thing left that I haven't tried is doing a full OS wipe and re-install.
I'm a gamer to complain, not support to fix, but I'll try anyway.
Have You tried to reinstall games, could be ssd/hdd. Is it instant process kill (poof and You see desktop / game launcher / other app), or freeze (game stops at last view and You stuck to do anything)?
Have You tried to lover game settings, if some other piece of Your pc fails to do the job, not exactly gpu?
Can imagine lots of possible issues, it's like shooting the wind here.
I'm on Windows. I crash about 5-7 minutes while I'm in a match. I first thought my GPU fans died, but after replacing them, it didn't fix the problem. I'm having the same issue with Expedition 33 and, to a lesser extent, Palworld.
Yes, I've even posted that proton 11.0-2 do fixes quick crash, like 6 days ago, and You "confirmed" that 4 days ago :)
Lot of other kind of crashes still happens all the time.
Having also many crashes usually when creating game , when i connect to someone's game is more stable. But some crashes still happens more often that before the major update. Using proton 11.0.2, ubuntu 26.
Afaik, lot of ppl have. Thru many systems. Mostly Linux, but not only. Like other comment, swapping to proton 11.0-2 do a bit of trick - it don;t crash after 1-2 minutes anymore, but still lot of near end mission (sometimes crash, sometimes back to ses), or just randomly, many times thru day.
Which OS? If your on linux, setting proton to 11.0.2 fixed it for me.
Wait, you're having that problem, too?
I was having crashing issues like crazy on steam os but I deleted the game then deleted the game guard file and re installed then reset my pc ands that stopped the crashes for me. Really annoying that you have to do that though and that was my case it may not work for you. I waited a bit to touch that supply FRV and the first time I load it I crash xD
Haven't played in a year or so. I should really put on a cloak again
I*
I'm only "blaming" Linux in that devs rarely ever spend as much time on that version vs the Windows version.
It's not necessarily Linux's fault. OP could have a driver that isn't playing nice for all we know.
As someone who had been playing on Linux without issues, don't blame Linux here. The game used to run just fine about half a year ago. I don't know how it runs now, I stopped playing when I got fed up with the developers throwing in difficulty for the sake of difficulty.
It has been stable since release for me on Bazzite.
I think I had 1 CTD ever. My friends on windows are the ones that have in the past had such large problems that we had to stop playing it for a while together because their games were crashing so much lol.
I can try suggesting some env vars to run the game with when I'm on my PC.
It has been running fine for months for me but I keep reading around that it's specifically a problem with Linux, so I suspect my excessive tinkering accidentally got the game working
wall of text
It turns out I don't have many env vars:
# idk if this does anything, I haven't been using mangohud for a bit
MANGOHUD=0
# I don't even know where I found this, but I limit my games' framerates whenever I can so I use it
DXVK_FRAME_RATE=60
# This does/did actually fix an issue, where the game would stutter after a while IF YOU DON'T USE THE STEAM INTEGRATION (which is true by default if you use gamescope)
LD_PRELOAD=""
However, there's a whole bunch of things my launcher script does.
For one, every time it runs, I hardcoded a 1/16 chance to delete some caches - a friend of mine (on Windows) told me that deleting his shader cache fixed frequent crashes on several occasions.
Those caches are:
$your_steam_library/steamapps/common/Helldivers\ 2/vkd3d-proton.cache
$your_steam_library/steamapps/common/Helldivers\ 2/vkd3d-proton.cache.write
$your_steam_library/steamapps/compatdata/553850/pfx/drive_c/users/steamuser/AppData/Roaming/Arrowhead/Helldivers2/shader_cache (you can just nuke the entire directory)
I also run HD2 in Hyprland (not that I would expect anyone to base their WM/DE choice entirely on a single game);
finally, I run it with gamescope, more specifically:
gamescope --backend wayland -F nearest -w 1920 -h 1080 -f -r 60 -o 30 -- $cmd
# ... where `$cmd` is the array of arguments provided by Steam when you specify launch options as such: `/path/to/my-launcher.zsh %command%`
# (this is Zsh syntax, no quotes are needed around `$cmd` for the array to expand properly)
Actually I am a bit surprised, I played on the steam deck just about since launch and then switched over...I don't get everything on it that regular PC have and I get that but I should be at least able to play it
You shouldn't be surprised the Linux version isnt stable. I haven't even gotten Gnomoria to run perfectly stable yet and it's significantly less of a game.
Yeah...buuuut. How can I support if I cannot participate? i literally get 1 maybe 2 minutes on a planet and it crashes....I'm playing in unmodded on a steam machine and it sucks.
As someone who has played since release, the bugs and technical issues would have driven me off if it wasn't for the fantastic writing and Starship Troopers inspired setting. Not to mention the hilarious communitt choices like overwhelmingly saving orphans over anti tank mines multiple times in a row.
The Malevalon Creek Memorial & Interrogation Center for Human Rights needs our support!
I can confirm that this seems to have fixed it. Thanks.
HAPPY LIBERTY DAY! So Excited for the Surprise Executions!!!!
Between the confetti orbital, the 2 free railcannons on a 1m cooldown, and the additional railcannon on a 1m cooldown you can choose, if you catch me ingame you'd think a bug makes the "Calling in orbital strike!" voiceline stick in a loop
Ohhhhh, the Super Destroyer has a Liberty Day interior.
Had same, today found swapping proton to 11.0-2 did the trick to me, but hate still flow.