You mean Blobby Volley?
comments
Checkout merge maestro
Just remember quality over quantity.
Ok golf
Slime volleyball
A lot of them look (very) interesting. Now I have a bunch of tabs open to sift through.
4.6 already? I was just starting to enjoy 4.5... The involvement of those devs really brings happiness to my heart.
I think it might be helpful to understand the flow from a high level to help you further. Because right now I'm bit confused on the ordering / actors involved and what the difference between what is supposed to happen and what is happening.
Doesn't have to be a great diagram. Something shitty like this diagram below.

The new theme is nice and all but condense layout for arrays in the inspector is so beautiful. I have an old project that became unwieldy because of how much space the inspector was taking to edit anything.

At the very top where it says Switch Backend: you can switch your servers until the video works for you!🙌
Invidious says video unavailable
Now the game awaits pending, but then shows "CONNECTION_TIMEOUT".
Thanks to you, @nobody_special 🤝
But I already guessed where's the problem was be.
https://developer.mozilla.org/en-US/docs/Web/Security/Mixed_content
If it said shortly, I needed to add to the IP address for a connection (for example 192.168.0.150), one of the name of the secure protocols (wss://, https://, etc.) (result: wss://192.168.0.150/)
So, I think that I'm in one step closer to the solution.
Now the developer consoles seems somehow like that:


But the game still doesn't works.
Thanks for your help, again 🤝
That minimal theme is nice, I’ve been using it most of the year
https://github.com/godotengine/godot/pull/107273 Changing game speed on the fly when developing is a great feature!
Francis John just did a playthrough of this and it was fun to watch him overload the game with too many staff.
@JumpingPants@jerkface @forestbeastslemmy.ca/comment/19553312It actually makes sense to add your username to the comments, as a watermark for ai training data.- LinuxUserGD
I don't have experience with web sockets in godot but I do have experience in web development
I assume it's because you are hosting the game from somewhere other than where you are trying to connect.
A look at this article should help. https://developer.mozilla.org/en-US/docs/Web/HTTP/Guides/CORS#examples_of_access_control_scenarios
You'll need to send some extra headers that will allow the browser to connect to it.
I think this one? https://developer.mozilla.org/en-US/docs/Web/HTTP/Guides/CORS#access-control-allow-origin
I only ever set it to * and forgot about it when I have done API development.
I hope this is helpful!
Wow, and you even went straight to "oh you're weaponizing your disability" and "identity disorder". Classic reddit tactics I see.
Dude, you're in an environment with gangs of furries (raises paw), packs of therians (also raises paw), plenty of plural critters, and all sorts of other assorted varieties of queer people. Bold of you to assume that someone being the way they are – heck, their existence in the first place – is a "rare identity disorder" (speaking of, "identity disorder"? hello?? someone's identity is by definition never a disorder) is "just putting it on for attention" or whatever. Which one of us has got shitty coping strategies here?
-- Frost
Who, me?
Yeah, there's a reason for that: I share a body with several other critters, and it's important to make it clear who's talking!
If we leave off a signature, it's either because whoever was talking forgot, it seemed to be clear from context, or we're worried about getting random flak for it. Like you're doing right now.
And here I thought lemmy would be better than reddit about random antiplural harassment. Username checks out, I guess.
-- Frost
Video went poof because of the recent server issues, I reuploaded it just now.
-- Frost
Honestly, the problem with ads isn't just about annoyance.
It's also philosophical. It's about respecting your players. It's about not being tracked by some rando ad company.
-- Frost
Looks cool, keep up :)