Neko-mechas might be a bit above my current 3d modelling abilities, but kitties getting close to each other and going mrrrrrrp is, naturally, already implemented ๐ฑ
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They have to fight the mouse bots tho
Sliding is planned! Will likely be belly slides because I suck at animating ๐บ
I should probably try to replicate the gauntlet for funsies...
Thankies! It took me longer than I'd like to admit to get their lil buttholes lined up just right on the model/texture!! ๐น
The Mobility Enhanced Operator Wearable Pack, or M.E.O.W Pack for short, grants kitties extra aerial manouvering power and adds to their advanced catculated acrobatics.
He is just a normal (silly) little kitty ๐ฑ
Hmmm, is just a catbox link, maybe imgur works better for you?
I love Titanfall's out-of-mech experience, so this looks great. Don't forget the ground slides as well.
Even if you just made some time trial gauntlets, this looks like it would be really fun.
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Could this lead to future in-game accessories for said butthole?

Does it float because it's a balloon cat or because of the jetpacks? ๐ธ
Great little demo!
Now we want a cat mech game. But the cats never actually fight they just get very close to each other and then go, mrrrrrrrroooooo
This is fantastic.
That's so cool!
That was hands down the funniest thing about this video - when he turned around and had a fully realized butthole I couldn't stop laughing
This looks fun. But you can't drop 'titanfall-esque' and then not have giant mechas. At least have a bonus round where you blow shit up with cat lasers in a neko-mecha
Love his little butthole
Looks like fun!
It's a bit of a pain in the butt to have to go through checkout for every single one of these and put in the codes, but it's a decent deal at least. I'll try and check out how well these actually work when I'm done.
yeah, go ahead and popularize russian companies more.
@cm0002 Mostly negative experiences with Gajin.I doubt it will be something great.Well, but never say never...
I thought this was a good video about learning and hard vs soft skills!
Not counting a few simple levels made for Duke 3D and Quake, my first game was as a student in Full Sail, in 2003, basically opposite of Defender. Your goal was to zoom around and abduct humans while tanks on the ground shot at you. You had to stay still for your tractor beam to work, and you could also fire lasers straight down. You got 3 lives and, I think, 500 points per human abducted, and 100 points per tank destroyed.
What does create video game include?
A long time ago, maybe around 20 years, I did custom levels for RTS games and shooters. Earth 2150, Source engine, Serious Sam, Quake engine, etc. At some point I also did some 3D modeling. Then I participated in a Source mod community project, as part of a team; a Stargate themed mod.
More "recently", I created (an) Ultimate Tic-Tac-Toe (cross-dimension, cross-playing-fields tic tac toe), personal game jam project Energy Consumer (mainly a programming exercise given the limited time), game jam project with a friend Frogventure.
All other dabbling, interest, and ideas have not concluded in any significant development or products, partly due to lack of motivation and connection to people or people's interest.
How much "video game"? My first was a guess the number game with knights jousting, you got left/right/up/down hints for the point on his shield. This was on TRS-80 Model I, summer 1979.
Actually moving "sprites" (character graphics blocks) around the screen, Jetfire was my space shooter not QUITE like Defender because I had no ground, late 1980?
No copies of either survive, they would've been on cassettes lost/wiped long ago, a few copies of Jetfire were made for others.
I've done a lot more since, of course.