Is this a joke?
comments
Well, maybe.
As per the official blog post:
Ludum Dare 64 in October 2028 will be the last scheduled Ludum Dare event!
Take note that I’ve chosen my words carefully: scheduled. Knowing myself, it’s likely the big six-four will become such a fun memorable event for me, that I’m gonna want one more. Maybe two? 😉
o7
Sad
All good things must come to an end
Like Gravity Falls
You're right, this vid is aimed more at folks who have already learned the very basics & focuses on general practices that may seem obvious to beginners but cause serious issues once projects start to get more complex.
If you're still working on learning the bedrock stuff, try this video again in a short bit, there's some great tips.
You should learning at first about user interface of godot to learn how to use the node's and else
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Nice ! It's same Doom
I didn’t play this map much but I thought the discussion on level design was interesting. Pointing out things that were discussed made the walkthrough engaging.
The first ~hour is good, you can skip the q&a
There was this one gamedev I got along with because he was one of the few repeat participants in MonoGamJam, and I went out of my way to review and support his work. And then he just started using AI for everything. Broke my heart.
Good games are made without text / image generators slop
Yeah a lot of corpo social media became wholly unusable if you don’t have a very tightly curated feed (at which point I’d argue one might be addicted to social media)
Will the enemies stand still?
the OG slop, the dependency horde
Everything you could ask a LLM for is already in a library. It's pointless to use.
The way Godot suggests makes it so that you can change those sound independent of each other.
In my experience that will happen most of the time. At the start you think about being resourceful but that can bite you in the ass in the end when you feel that the turret needs another sound to be distinct from the cowboy.
You are more flexible that way and when developing a game that is much more important than saving some kb in storage imo.
Whatever you do, I would never put some kind of other paradigm over DRY. Duplicating stuff is awful, especially when you want to change it down the line.
It's a mixed bag.
Sometimes I have a really useful thing that's shared by almost all "main" nodes. (Let's say 20-30%
Sometimes I have a small texture with only one purpose. (20-30% also)
Other times, for example I have these .anim files that are used for 2 different enemies.
Should those be in a shared_asset directory or duplicated along their respective scenes. (Most of the time)
Are other things shared? Especially in the code? They all have health, they all can shoot, they all can take damage. Make an object they all inherit from.
Or just make a shared assets folder
For mobile users: please decrease the sensibility to around 0.2.
For those interested on how I made the game:
I have always wanted to make an arcade game like Tetris, space invaders and pac man. You know, games that are simple but can be replayed forever?
But the idea of a game about keeping a pendulum upside down only came up when I saw a video of a robot doing it. It was a car and it moved to the left and right so that the pendulum never got too close to falling.
The hardest part was the ui. I'm very bad with ui for some reason Maybe I'm just bad with css.
In order to make it a little more than just a bottle in front of a black screen I needed to add backgrounds, so I learned how to program a shader with the website shadertoy.
Making shaders is surprisingly easy and fun, although I struggled at first.
That's about it.
The I.S.S. is can be found around 400km above the surface traveling around 7.66 KM/s. It takes about 90 minutes for it to complete a full circle. Here we've simulated that to the best of our ability. We're currently trying to simulate more system, so expect more soon!
That's a fair point. I need to look out for my compatriots on Linux here on Lemmy.
Do you have the Godot project source? It's windows only, so running it on Linux.. Might not work? Haven't tried it yet
U right lol (fixed)