[–] [S] 1 point 2 weeks ago

TL;DR

  • New season just started
  • Rework of the following arenas: Monaco, Seoul, Skyway Stadium & Las Vegas
  • Better destruction system (more gradual, swinging structures, explosives create blast waves...)
  • Smoke and gas react to destruction around them
  • New Light playstyle (true sight (ex thermal vision), mimic device (prop hunt), translocator (swap position with an object))
  • New game mode, Solo Showdown: basically minigames where the bottom 4 are eliminated every round
  • Dynamic Commentary (June and Scotty will read your username)
  • UI and HUD updates (including a customizable quick settings panel accessible ingame)
  • New Sponsor System (the third one... also anything you didn't earn from previous sponsors is lost forever)
  • Better footsteps sounds
  • No more VR to unlock gadgets / weapons, it's now Playstyle Tokens that you just earn by playing
  • Halloween collection event, the wheel is back

BALANCE CHANGES

  • You can run steeper slopes (50° vs 45°)
  • Respec Order 3.0 changes implemented in game
  • Breach Drill hitmarker only when blinding enemies
  • Dome Shield loses health automatically over time but it starts at 600
  • Explosive Mine +25 damage
  • Flashbangs +0.5s min and max duration, less intense on allies, hitmarker only on enemies that are significantly blinded
  • Frag Grenade +25 damage and trail less noticeable
  • Gateway +10m distance +10s cooldown
  • Gas Grenade -4s duration -4s cooldown +1 ammo -0.5m radius
  • Gas Mine -2.5 radius
  • H+ Infuser -1 health restored per shot
  • Lockbolt cannot be broken from when you use a Gateway
  • Pyro Grenade now also has 40 explosive damage
  • Pyro Mine -10 damage
  • Smoke Grenade +1m radius +4s duration
  • Sonar Grenade now also available for Medium
  • Thermal Bore -3.5s delay before detonation
  • Vanishing Bomb +5s
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  • [–] [S] 1 point 2 weeks ago

    THIS is the update I've been waiting to hear about! I asked in one of the developer livestreams over two years ago if they'd ever consider doing real-time voice synths for player names, and one of them said in chat that they were already testing it internally. I never heard anything else about it since then, so I figured they abandoned the idea. I'm glad they're finally doing it!

    Really curious to know their solution to the OBVIOUS problem. I have to imagine there's some sort of approval process before the game will say your name.

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  • [–] [S] 2 points 3 weeks ago* (last edited 3 weeks ago)

    They're making a broader audience oriented trailer with fake player reactions to appeal to people, and I'm guessing we'll get the adhd induced usual trailer later (or not idk) but that's not the point I want to make

    I know it's a super niche concern but I noticed in the new sponsors system and also ui rework videos that they're handling fonts really weird for this new season, I don't know why they're giving up on their main font Saira (and its condensed variants) but you'll notice there's a new font that's a lot more bland and placeholder-y

    Here's a bunch of screenshots :

    From Gameplay Trailer, "default" looking font vs what it could look like with Saira "The Finals" Fontaction prompts on screen

    Different type treatment for scoring, I don't know which one will ship with the new seasonkill notification on screen

    Weird new font for World Tour progression with the actual Saira "The Finals" font for comparison (from NEW SPONSOR JOURNEY video)world tour progression

    Super tiny claim button vs what it could look like with the proper font and bigger textclaim button

    Idk I'm not claiming to be better than embark, maybe they had to rush work and did not have the correct footage, I just noticed these kind of weird inconsistencies, I hope they stick to the signature font cause it looks very good

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  • [–] [S] 1 point 1 month ago

    I'm hoping it will be a net improvement, there's some weird things happening sometimes where you don't k ow if it's your own or your teammates' footsteps, directional audio is alright but I'm guessing they'll fix those strange occurences

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  • [–] 1 point 1 month ago* (last edited 1 month ago) (1 child)

    Footstep rework has me worried! I exploit the footstep audio so hard and I'll be so mad if they ruin my ability to pinpoint enemies by the sounds of their widdle feetsies.

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  • [–] [S] 3 points 1 month ago*

    Evasive Dash

    • Decreased cooldown from 6s to 5s per charge (was 6,5s before first nerf)

    Cloaking Device

    • Increased the visibility of the Cloaking Device when stationary by decreasing how much it blends in with the surrounding environment, making cloaked players slightly easier to spot

    Zipline

    • Decreased cooldown from 37s to 30s + Increased max placement distance from 40m to 50m
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