I just 100%'d this and highly recommend it
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Whenever I see games cleave this closely to their inspo it sets off a laziness red flag.
If you are making a game like this - does it need to be in space? Maybe not but its a good setting and it works well so sure.
Should there be multiple mission paths/routes? Id say probably yes.
Do the ships need to look this similar to the star fox ones? No.
Do the pilots need to be animals with the leader being a canine? No.
It feels like they took the easy way repeatedly in the design stage, and it seems like they took the easy way in much of the rest of the game. Its unfortunate.
@gamingonlinux waiting for the Turn car parks into neighbourhoods game.
@gamingonlinuxYES!
It's timely with The International going on, but isn't this the wrong community for it? Dota 2 is massive, hardly "alternative, indie and FOSS" gaming.
@gamingonlinux "ball goes brrrr" hits really hard
@gamingonlinux That looks really cool, their other games as well!
@gamingonlinux You should take a look at Big Walk, I played it yesterday with some friends and it worked perfectly on my Linux Mint PC, and the game is so much fun!
@gamingonlinux one of the greatest indie games ever made, a hidden gem everyone should try ay east once
@gamingonlinux knytt... Now that's a name I've not heard since a long time ago, I remember the Underground chapter being among the oldest titles in my library.
"A fantastic cyberpunk adventure game... dense, engrossing, political, [Neofeud] truly exemplifies the meaning of 'cyberpunk', much more than other games." store.steampowered.com/app/461 #cyberpunk #indiedev #indiegame #scifi #indiegames #visualnovel #adventuregame #SteamDeals
!["A fantastic cyberpunk adventure game... dense, engrossing, political, [Neofeud] truly exemplifies the meaning of 'cyberpunk', much more than other games."](https://files.mastodon.social/media_attachments/files/117/068/475/326/614/394/original/00e35daeaa5657fb.png)
"You buy a Switch 2, power it on for the first time, pop in a cartridge of a game you sank hundreds of hours into on the original Switch, and the screen freezes.
That's not a hypothetical, it happened with more than a hundred titles at launch, and over a year later Nintendo is still pushing firmware updates almost every month just to fix old games that were supposedly already working.
If backward compatibility was meant to be the reassuring pitch for anyone hesitant to buy the new console, it's fair to ask whether that promise was actually kept, or whether it's still being kept, bit by bit, patch by patch.
At launch things were messier than Nintendo's presentations let on. Official documents published by the company itself showed around 115 games with serious startup issues, some simply wouldn't launch or froze immediately, plus another batch of 46 titles that ran but came with graphical glitches, occasional crashes, or broken controls.
There was also a separate list of things that wouldn't work at all, including entire streaming apps like Crunchyroll and Hulu, which is odd to swallow when you're talking about software, not some inherently incompatible piece of old hardware.
Then there's the physical accessory problem, which tends to get left out of the conversation but probably deserves more attention. Anyone who owned original Switch Joy-Cons lost the ability to physically dock them into the new console, they only connect wirelessly now, and things like the Labo piano, motorbike, or fishing rod turned into decorative clutter.
For someone who spent real money on those peripherals, the word "backward compatible" implied something a lot broader than what Nintendo actually delivered.
That said, it would be unfair to stop at criticism without acknowledging the work that's happened since.
Cases like Pokémon Brilliant Diamond and Shining Pearl, which suffered from intermittent crashes and eventually got fixed in a later system update, show there's genuine engineering effort behind this, not just a marketing line abandoned after launch.
There are also reports of older games benefiting from shorter load times and more stable resolutions on the new hardware, a nice side effect of the architecture change even with all these bumps along the way.
What's still unclear is how acceptable this ongoing patching cycle really is for a console that sold backward compatibility as one of its core pillars from the very first announcement. It's one thing to expect a new console to need a few tweaks in its first months, that's always happened during generation transitions.
It's another thing entirely to still be publishing monthly lists of games gaining and losing compatibility more than a year in, as happened recently with Attack on Titan 2, which lost compatibility after already being considered stable.
Maybe the real issue isn't that bugs exist, that's almost unavoidable when you shift the architecture under a library as massive as the Switch's, but the lack of transparency about the true scale of the problem at launch.
Nintendo chose to publish dense technical PDFs instead of clearly communicating to consumers what was and wasn't guaranteed to work.
That effectively pushed the testing and reporting burden onto the community, which became, without asking for it, the unofficial quality assurance team for the console's post-launch phase.
So the question stays open, without an easy answer: is this just the normal growing pain of a new hardware generation, with Nintendo sorting things out at its own pace, or is this a company that promised more than it could deliver on day one and is now managing expectations in slow motion?
Every player probably has a different answer depending on which game froze on them first."
It came out on my browsers as one long blob. Might be due to ad blocking, but I rarely have such issues unless the page is just infested with that crap.
There are paragraphs just not the indentation at the start of a new paragraph.
I recently watched a video that talked about the history of that indentation. Before movable type, paragraphs were just denoted by the pillcrow (¶). But with movable type, some room was left on a page for the pillcrow to be hand drawn. Eventually though the speed of printing got faster than the speed someone could hand draw the pillcrow, so just a blank space was left, showing an indented start of a paragraph.
Someone please introduce this author to the concept of paragraphs.
Welp, that image smells like slop, though I can't really put my finger on it. Mostly person in background, money looks weird, left side of hair turns into kinda cape?
I loved this game, it's exactly my jam.
The children yearn for prop hunt.
@gamingonlinux I played a demo of this and quite enjoyed it.
Wasn't there a similar iPhone game for $1000 a few years ago?
Game went free after not selling enough. Sad tale that is all too common, I'm afraid
@gamingonlinux I tried the demo a bit ago, it was kind of buggy but I got into it. I don't think it'll be as fun as Berry Bury Berry (it leans more towards an incremental grind) but I might pick it up if it's not too pricey.
@gamingonlinux I so like this game since quite some time. and now its so much better.
That is a LOT of quality games.