[–] 2 points 6 months ago

Following up to add: The endeavors are worth doing for the perks, but only if you WANT to do that specific endeavor and/or can reroll a bad one. Furthermore, many of the Endeavors are easy to complete very quickly in solo missions or patrols, if you know where to go. Definitely feel free to ask here in STO Alliance; I and others will pipe up with suggestions.

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  • [–] 2 points 6 months ago (1 child)

    Endeavors are basically daily tasks that you complete to earn points toward perk unlocks. The original perks (still available) were pretty decent, increasing valuable stats. Most of the added (newer) perks are kind of a joke.

    In any case, here's a quote from the article on STO Wiki about Endeavors:

    The Endeavor System is composed of two parts: Universal Endeavors which are game-wide challenges, and Personal Endeavors which are randomly allocated account-specific challenges. Challenges include playing specific missions, dealing a specific damage type and completing R&D tasks. Completion awards prize boxes and progress towards passive skill perks.

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  • [–] 2 points 6 months ago (4 children)

    Chiming in as well, even though I'm mainly just a lurker here these days:

    I continue to play nearly daily, even if only jumping on for whatever event is happening and the endeavors. I enjoy having a place (STO) to go to immerse into the Star Trek universe. Sure, the game itself is dated with certain mechanics and visuals, but it's still wonderful to play in spaces (heh) of the established lore.

    Oddly enough, I find myself mostly enjoying the seasonal events. I used to roll my eyes at those, but now it's what brings me and my friends back to the game simply so we can run around Risa, some haunted castle, and especially the Winter Wonderland.

    I haven't stayed current on my builds, so I'm still flying ships which have long been out done in their DPS, but it's fun for me to have those old familiar builds which can still wipe any PVE content quickly (for the sake of endeavors).

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  • [–] 2 points 1 year ago

    Either way works for me. Better than the options currently available on planet Earth at this point in history.

    Furthermore, any civilization able to have matter reassembly and wormhole travel available as convenient means of travel will be amazing to experience and live in.

    Beam me up, Scotty!

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  • [–] 2 points 1 year ago (1 child)

    I looked around today as well and concur that specific vessel isn't in the game. However, you might find some others appealing. For example, the 32nd century vessels have a similar feel to them as massive mobile space stations.

    If you want something smaller but not the "typical" Star Trek ship (i.e. SF, Rom, Klingon), you might take a look at the Husnock.

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  • [–] 2 points 1 year ago

    I had similar thoughts, especially since the main game has been out for a while. I've played the main game multiple times, 100% it, helped others play it, and I've even done speedruns in various difficulties just to see how long the "core" story would take.

    Does that mean the DLC will scale for me due to my 100%-ing? Will it be based on my various difficulty settings? Will it be my most recent playthrough? We shall see. In the end, it'll be interesting to see what they do with the story; the main game's story was a little odd for me in one particular case since Indiana Jones

    spoilerencountered Noah's Ark
    in the novels at an earlier stage of his life.

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  • [–] 6 points 1 year ago

    It made me smile thinking of how amazing it must have felt for Celia to say the lines about the inspiration from a TV show (i.e. "The Last Frontier"... meaning, Star Trek), considering how much of an inspiration Nichelle's Uhura was for her (Celia) and her career.

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