all 10 comments

sorted by: hot top controversial new old
[–] 16 points 5 months ago

You can't exclusively support the hardcore audience, but you do need a level of support for it. The hardcore players are the ones doing the research, writing the strategies and guides, and finding or exploiting bug and balance issues.

  • source
  • [–] 12 points 5 months ago (1 child)

    There are upcoming MMOs? I thought we all accepted this genre is dead?

  • source
  • hideshow 1 child comment
  • [–] 4 points 5 months ago*

    Cater to someone at least and do it well. Really it depends on what your costs are to keep it running. Some have kept going for years with 3 digit player counts. Be sustainable.

  • source
  • [–] 6 points 5 months ago (3 children)

    I might be open to a new MMO at some point. I'm 100% out if it requires grouping for the main storyline, is super grindy, or I have to do corpse runs. I have two jobs and no time for that. I enjoy doing some group stuff, but I don't want to pay for a game where I get nowhere because of my schedule.

    I'd also be out if it had some parry system (quicktime events, basically) or souls-like combat in general as it's just not my bag; I'm there for the quests and story more than anything else.

  • source
  • hideshow 3 child comments
  • [–] 2 points 5 months ago (2 children)

    If you'd like a spreadsheet MMO with no graphics but still have other players who talk, Prosperous Universe has been good

  • source
  • parent
  • hideshow 2 child comments
  • [–] 1 point 5 months ago (1 child)

    Does that mean something like Eve Online or an MMO actually done with spreadsheets somehow?

  • source
  • parent
  • hideshow 1 child comment
  • [–] 1 point 5 months ago

    You never actually see a spaceship, it's just a name and some values in a ledger. The game has financial reports built in. Something like 300 players online at a time, but you interact with their market orders and not their bases/ships.

  • source
  • parent
  • [–] 3 points 5 months ago (1 child)

    As a casual player I've never found an MMO that interests me, so catering to a hardcore audience isn't a bad idea.

    They've always felt like "single player games but you need help to defeat a bullet sponge every so often". I'm sure being a part of a guild makes these segments great but when you're a new player on your own they feel unapproachable.

    I'd love to play a multiplayer game where players contribute to a developing story rather than repeat the same one everyone else has done. Obviously that's a ton of work so I'm not surprised it doesn't exist.

  • source
  • hideshow 1 child comment