uuuuuuuuuuureaaaaaaaahhh (tie-fighter)

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[–] 28 points 1 year ago (9 children)

There's good reason they forego realism in this aspect. Imagine watching a scifi movie where every scene where the camera is in vacuum is dead quiet.

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  • [–] 19 points 1 year ago (3 children)

    The Expanse has 6 seasons worth of quiet vacuum. The battle scenes are epic and scientifically accurate.

    The show is So accurate that they have weird scenes like this

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  • [–] 1 point 1 year ago (2 children)

    Huh, I should rewatch it. I'm not sure I even noticed that these scenes are quiet. Maybe there's a sound track but no sounds of explosions etc?

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  • [–] 1 point 1 year ago

    The noise you do get is from inside the ships when they are hit. The first 3 episodes are slog but once someone looses their head while in the brig, that when the series takes off.

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  • [–] 21 points 1 year ago (7 children)

    If you were designing a cockpit and wanted to relay positional data to the pilot, 3D audio would be a great way.

    So my head canon is that the sounds are generated in the cockpit, for the benefit of the pilots.

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  • [–] 11 points 1 year ago (3 children)

    I remember Wing Commander III having that explanation in the manual: sensors pick up what is happening outside the ship and simulate positional sound to increase pilot awareness.

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  • [–] 4 points 1 year ago (2 children)

    Such an awesome game! I played that as a kid, I wonder if that's where this idea came to me from.

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  • [–] 3 points 1 year ago (1 child)

    I still remember being in awe because of the whopping 4 CD-ROMS it came on, in a time where CD-ROM drives weren't even standard yet. Damn, I feel old now. 😂

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  • [–] 13 points 1 year ago

    Gotta put the willhelm scream in there, but make it not too obvious.

    But don't change it so much the nerds can't recognise it

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  • [–] 12 points 1 year ago

    Have you ever seen the "the cheese is under the sauce" meme video?

    The mics are in the spaceship.

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  • [–] 11 points 1 year ago

    What about lasers going pew pew?

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  • [+] 10 points 1 year ago (12 children)
  • [–] 7 points 1 year ago (11 children)
  • [–] 25 points 1 year ago (9 children)

    Spaceships do make sounds ..... inside the spaceship

    Everything else on the outside is dead quiet

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  • [–] 33 points 1 year ago (8 children)

    In the Star Wars novels (IIRC this was established as early as ANH) sounds are generated by the computer to help you keep track of ships around you.

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  • [–] 22 points 1 year ago (1 child)

    Yeah that's a common justification it seems. Elite: dangerous also has the same one. When your canopy gets blown off it actually stops the sounds too (and there's a giant hole in your HUD because it's also responsible for that)

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  • [–] 6 points 1 year ago (4 children)

    Well, that would be a god-level acoustic set.

    There was a fan explanation (which I maybe saw somewhere in novels), that they sort of listen to some band in the clear like analog radio (in situations where binary-encoded communication is not available), and that working engines and shooting blasters make lots of interference there. Filtered enough to save the pilot's hearing and sanity.

    I mean, that's similar to what you said, just better IMHO, cause sounds are not "generated", but derived from signals around.

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  • [–] 3 points 1 year ago (3 children)

    I mean, they treat FTL as a commute.

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  • [–] 2 points 1 year ago (2 children)

    In the EU that's a few days or weeks. As if in the movies that time were just skipped.

    And doesn't contradict too much how it's shown in the movies, if it seems like more than an hour or two before they jump to hyperspace, and in hyperspace there's enough time for lightsaber training, then maybe it's a few days.

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  • [–] 1 point 1 year ago (1 child)

    And then the Disney canon jumps between systems in minutes or seconds and has Han manually time an exit from hyperspace lol

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  • [–] 1 point 1 year ago

    Disney made a point of building an original Star Wars plagiarism based on the majority stereotypes, as opposed to fan stereotypes. So where the common stereotype and the fan stereotype would diverge, they deliberately chose the common one. Like the whole thing being about space wizards and pew-pew.

    I think sometimes that maybe the "second generation", after the original creators get old or full of fans' shit, is usually not very talented, so all it does is grab money and take revenge.

    I wonder sometimes if in the framework of that logic all KK was doing was taking revenge on Star Wars fans for upsetting George, and similarly all Sergey Brin, Mark Zuckerberg and such were doing was collect power based on what Sun Microsystems mastodons and Unix fathers and such have done, and take revenge on the wide populace which didn't value it all.

    As in - your typical fan of it all blames MS, Google and such for the way tech became shitty, while the tech bosses blame the populace for choosing shitty and making the good companies bankrupt, and think they are humiliating that populace deservedly. Similar with Disney Star Wars.

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  • [–] 1 point 1 year ago

    You don't even need the ship to have active acoustics, just that the other ships whizzing by using "insert sci-fi techno babble force here" affect space and matter around them in such a way that energy waves from that sci-fi force moving silently through the vacuum and turn into sound when they interact with the technology/structure of your own ship or spacesuit. Like a microwave generating sparks and a crackling noise across metal foil.

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  • [–] 7 points 1 year ago

    To me the greatest dealbreaker is that they brought aerial flight mechanics into space. It makes no sense

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  • [–] 6 points 1 year ago

    The sound of spaceships come from the same place the music comes from

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  • [–] 4 points 1 year ago (1 child)

    In my mind we are just hearing the radiation, not directly but some system is converting x rays to sound, etc

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  • [–] 3 points 1 year ago

    maybe their thrusters are burning with air, or some other catalyst medium that propagates far as vibrational energy and we're hearing that?

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  • [–] 1 point 1 year ago* (last edited 1 year ago)

    Hot take: I'm fine with this. Film, TV and games are audio-visual mediums, they depend on the sound just as much as the image. All the awesome space battles would lose from being dead silent. No sound, no music. You're in a vacuum, where's the music coming from?

    The silence of vacuum should be used when it would enhance the drama and impact of the scene, not for a slavish adherence to realism.

    Interstellar and For All Mankind benefit from the silence because they're not about the excitement of space, they're about the drama of space and the characters. In those, space is a character all on its own. Star Wars and Star Trek are about the adventures and the action. Space is just the setting. And in that context, silence is jarring.

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