gamepix rejected one of our browser games last week. the background music just kept going while their ad was on screen

the ad break code only muted the phaser sound manager. this one is plain html with an tag for the music, so phaser never had anything to mute

i copied the ad handling over from another one of our games and never once sat through an ad with the sound on. i always test muted

now when an ad starts, the element and web audio both go to sleep. the same fix went into our other games too. they also flagged that the rewarded buttons didn't say they'd play an ad, so those have a little video icon now. resubmitted the new build

the game is One Life: Reborn Simulator, which i made. you get born somewhere based on real UN birth shares and then live it out one line per year https://dumbgamelab.com/play/one-life/?lang=en

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GamePix bounced my browser game this week. background music just kept going right over the ad

my ad break code only muted the Phaser sound manager. this one isn't Phaser, it's plain HTML with an tag for the music, so nothing got muted at all

I copied the ad handling from another of my games and never once listened with an ad actually running. always tested with the sound off lol

now on ad start the element and Web Audio both go to sleep, and I pushed the same fix to the other games too. resubmitted with the new build

edit: they also flagged that the rewarded buttons didn't say they play an ad, so those have a little video icon now. game was One Life: Reborn Simulator if anyone cares