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[–] 110 points 1 year ago (18 children)

I will never understand why the hell people tilt so hard for an online game. Aren't free time activities supposed to be fun?

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  • [–] 46 points 1 year ago (4 children)

    Offline games are mostly chill

    But online games, even though people play it for fun but after sometime it gets too frustrating when you don't get the kills

    That's why I left playing online shooting games, those made me more angry

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  • [–] 7 points 1 year ago

    Real

    I would still consider myself young but starting to adult (bday today :D). But in middle school and early highschool online FPS were the best. Overwatch, tf2 stuff like that. Now the most multiplayer games are helldivers and recently Deep rock but I also have a ton of single player games like modding Skyrim and occasionally playing Skyrim, dead cells, noita (I do in fact have a skill issue) no man’s sky and blade and sorcery

    Now my most competition is among my friends rather than against them. Which is much less tilting

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  • [–] 18 points 1 year ago (2 children)

    It’s funny too because it totally depends on the game and how it’s monetized and set up as well. I had some of the most fun in games in my life playing quick play in the original overwatch with my buddies, even though I almost exclusively prefer offline single player open world games.

    My skill increased dramatically with our constant playing, I switched between DPS, tank, heals and really learned the roster. Not that far off from playing N64 super smash with those same friends in college and switching to a new character when you felt like you had learned one pretty well.

    I would get annoyed at losing, but it was whatever, I wasn’t trying to rank in competitive mode. I work hard enough in life and work, I’m not playing the game to work harder.

    That being said, unless someone was a Smurf or hacking, I never got super mad at other players for simply being better than me, usually the characters felt pretty balanced and if we lost it was because of bad teamwork or lower skill. All characters were available to everyone, the only monetary value was skins.

    Then I played overwatch 2, and immediately there were battle pass characters locked behind paywalls or engagement, and those characters were seriously unbalanced. The game was “free to play” and “pay to win” right off the bat and I haven’t touched it again, even though I put countless hours into the first game. And that sour taste I have now makes it so I refuse to play any game with a battle pass.

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  • [–] 3 points 1 year ago (1 child)

    Then I played overwatch 2, and immediately there were battle pass characters locked behind paywalls or engagement, and those characters were seriously unbalanced.

    Wtf they locked characters behind a paywall? They at least dont do that any more. I played OW2 for the first time last year and everything (playable) was unlocked.

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  • [–] 8 points 1 year ago (4 children)

    Yes. But fun is relative. When I play rocket league, I like to try my hardest. If I'm not trying hard, it's not as exiting. So it's frustrating when playing ranked and for example your teammate is not even trying . Maybe RL isn't the best example because matches are under 10 minutes, so I can just start another one, but games where you spend an hour, it's just different

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  • [–] 8 points 1 year ago* (1 child)

    IME in RL I don't get told to KMS because I'm not trying, I get told to KMS because my teammate won't rotate and I fail to defend a 2v1 while they're fucking around on the other end of the field. Or my favorite, where they'll fake rotate and then overcommit. Then I'm the one who doesn't rotate (even though I spent 80% of the match defending because "I got it! I got it! I got it!")

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  • [–] 3 points 1 year ago*

    lots of online games are just outright badly designed, like having loads of abilities that literally just freeze you in place so you don't get to play for a few seconds.

    i was into overwatch when it was still an actual game and not a storefront, and my god there was sooooo much stuff that was obviously not acceptable for a game of that size and budget. I think the most egregious was roadhog's hook that just didn't care about time and physics, you could be grabbed behind walls and whatnot and of course that resulted in instant death too, because WHY NOT!

    then you compare this to something like deep rock galactic, where it's cooperative and "balance" is the player deciding how much of a challenge they want, and the devs specifically added a feature that lets you shout "rock and stone!" to build camraderie. You play that game and it's just.. fun? it's just fun, it's almost never frustrating at all, even if you get your ass kicked you just fucking try again and maybe lower the difficulty because you're not quite good enough to take on that size of horde yet.

    And stun abilities? you can have tons of them, because the enemies are NPCs and thus don't care, and the enemies only have a select few stun abilities that can either be actively broken out of or teammates can help you out of them, plus you're given so much warning that getting stunned is very clearly your own fault.

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  • [–] 2 points 1 year ago (1 child)

    Back when I still played ranked in online games, I always felt like if I didn't have Don't Stop Me Now by Queen playing in the back of my head... I just wasn't in the right mood to play.

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