It is, apparently, always possible for there to be less clothing.

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[–] 21 points 1 year ago (5 children)

Isn't that kinda half of the point of Stellar Blade? Let the pervs perv to pixels. It's better than creepshotting girls on the street.

Stellar Blade without gyatt is like Doom without edge, or TF2 without Australian references. It's the heart and soul of the game.

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  • [–] 11 points 1 year ago* (last edited 1 year ago) (4 children)

    I mean I liked the gameplay... And the music. Was like baby's first souls like. I normally suck and don't the time to practice in actual souls games so it was nice to have some bit of challenge but not to the degree of souls games.

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  • [–] 4 points 1 year ago* (3 children)

    The music was okay, but needed more tracks badly.

    You liked the difficulty because it wasn't a Souls-like.

    Like God of War 2016, it was an action RPG with a higher difficulty curve than button mashing... On hard.

    Honestly refreshing to have another series that doesn't think wasting my time is a cool mechanic

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  • [–] 3 points 1 year ago (2 children)

    Exactly and I played (and enjoyed) that too!

    ..wait... you said it needed more tracks? Did we play the same game? Check out how many songs are in the official OST. It's 189. 😧

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  • [–] 1 point 1 year ago* (1 child)

    Lies, deception.

    Real talk, a lot of the tracks sound basically the same, and you spend so much time in the open world parts listening to songs where the lyrics are like three repeated lines. Then you don't notice when it ends because it otherwise sounds exactly the same as the others, goof around for thirty minutes until you hear those lyrics again and go "oh this song again"

    It's not bad, per se, I just don't understand why people think it's such a noteworthy part of the game.

    And yeah, some of the boss themes slap but then you shoot them in the face until they die and it's over.🤷‍♂️

    All that said, I'm also not a music guy so maybe I just don't appreciate them properly.

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