Yeah there were a lot of inconsistencies that made it obviously ai, and to do them in blender would have been difficult to achieve intentionally so it was pretty dumb for op to try and argue that it wasn't ai.
-
The glass visor has reflections in some places, but not all of them so it looks like there isn't one on the bottom half of her face.
-
There's no distortion of her face from curved glass. If you compare my renders with the visor down vs up, you can see it magnifies get face a bit and you can't see the neck even though it's there in both renders.
-
Her outfit is asymmetrical.
-
The visor shows a light to the top right, which is correct for her helmet and the right side of the cheese, but then her suit is lit from below to the right with the shadows cast upwards. Then the highlight in the cheese is from the top left as if the light is directly over her, but that wouldn't light the side of the moon so evenly.
-
And it's low resolution, with a weird crop. Idk why anyone would set their camera to render 1003x1030, while my render is a 1080x1080 square.