A few years ago someone posted this on Reddit claiming to have made this character in blender. I thought that was really fucking dumb because it would take less than an hour and it was clearly ai. They argued with me when I said as much, so I did it myself in about 30 minutes to prove a point.

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[–] 23 points 1 day ago (9 children)

How long does one need to practice to produce your result in 30 minutes?

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  • [–] [S] 45 points 1 day ago (7 children)

    At the time I had a couple of years of faffing about blender and doing tutorials and little bits of art. Nothing serious.

    To be fair, 30 minutes is a speed run and the model isn't really usable for anything except a still render. There are a lot of improvements I could make I reckon. If I wanted to put her in any other pose for example, it would take a few hours to tidy the scene and fix the mesh. If I wanted to animate her or make the model game ready it would probably take me a day or two of full time work.

    It's very rewarding though, I highly recommend learning blender. And it's free, which you can't say about much these days.

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  • [–] 2 points 21 hours ago (4 children)

    Back in the day I studied to make computer games, graphics. Learned Maya in school, scrapped that shit and learned Modo instead. Fit me perfectly but that is a long time ago. Some time ago I thought that I wanted to get back to basic modelling again and installed blender. Everything is super confusing and I felt totally noob and can't even make the most basic of things so seeing you able to do this in 30 minutes is really inspiring.

    I should really pick up some tutorials. Heard there is a donut that needs to be done again 🙄

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  • [–] [S] 2 points 21 hours ago (1 child)

    The donut is a good one. It's like riding a bike I bet

    3D software has changed a lot over the years, blender included. It can be pretty confusing until you get the hang of the hotkeys and navigation. Blender does a lot so finding your way around can be annoying and every action has a shortcut that you either have to already know or Google to find out lol. But you can change the key maps to match other software (like Maya) which might make it easier for you.

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  • [–] 1 point 11 hours ago* (1 child)

    I've heard a few people say that the donut tutorial is not that good for beginners. Maybe it would be useful for you because you already have experience with other 3D creation apps, but for people new to 3D, I've seen recommendations for really basic tutorials for low poly modelling with basic texturing and lighting. The idea is that you acquire the core concepts doing something ultra simple, and then move on to other tutorials that more closely match what specific 3D subject you are trying to learn.

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  • [–] [S] 1 point 5 hours ago

    That's exactly what the donut tutorials are. How to create and edit basic shapes (in this case a torus), how to navigate the UI, how modifiers work, and basic rendering. The donut is not a complicated project, by design.

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