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[–] 1 point 6 days ago

Better to think of all the other things that if done poorly would make any game suck despite having the most cutting edge and "realistic" rendering or 3d engine visual fx.

Then intentionally limit the graphics to some retro standard, and focus on all those other things instead. It is a lot more likely, as an indie / hobbyist game maker, to succeed at one or two of those other things well enough to make your game stand out anyway.

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