The past four weeks have been something of a wake-up call for the video game industry. You’ve read the headlines, so you know the deal by now: AI advancements spearheaded by Claude Opus 5.5 have turned the world of coding on its axis. Decompilations that used to take months, or even years, are now being pumped out on a daily basis, and publishers can’t keep up with the deluge of vibe-coded browser ports and “native” PC recompilations. I’ve been covering and researching this over the past month, and there’s one recurring topic that keeps popping up in every comment section I read: karma. For many, this is the video game industry’s “you reap what you sow” moment, proof that the AI tools many publishers have brazenly admitted to using are a double-edged sword.

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[–] -2 points 1 week ago* (last edited 1 week ago) (7 children)

[Removed comment about systems that will code-on-the-go and the end of game engines/software as we know it.]

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  • [–] 7 points 1 week ago (4 children)

    that Sounds like abysmal dogshit

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  • [–] 3 points 1 week ago* (last edited 1 week ago) (3 children)

    Look, I genuinely mean this: Horses are better than cars. A car doesn't care about you. A car isn't like having a friend where ever you go. A car won't nurture your empathy. Cars go too fast, cars are for people in a rush. Cars kill far more people than horses. Cars aren't self-driving. A car won't avoid damage.

    Horses are better than cars. I mean that.

    Cars sound like abysmal dogshit. I'm not advocating for cars, or AI.

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  • [–] -1 points 1 week ago (2 children)
  • [–] -2 points 1 week ago (1 child)

    Hurrr durrr retard.

    Seeing where something is going isn't the same as advocating for it, ya dumb bitch.

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