In June 2026 we were late for the Wardogs beta build. In this instance I apologized and said the only way I thought we could get the game into beta, was by working an extra 2 hours a day Monday through Thursday, for 4 weeks (16 working days total)," he tells Eurogamer.
If that sounds confusing, it's because they were doing 4 day weeks...
Even when "crunching"