(sorry about the last post, which was a youtube video)

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[–] [S] 3 points 2 months ago (1 child)

In the past, cross porting a game took time and effort. With today's toolchains? Cross compiling is built-in to the SDK. The delay of a PC release is a clear cash grab

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  • [–] 3 points 2 months ago

    I somewhat agree, but GTA V took over a year and a half to come to PC. I think they were still milking it.

    As you said, not an issue today. Architectures are close enough today with plenty of tools to create multiple builds fairly quickly.

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