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[–] 1 point 3 months ago (1 child)

Thank you, now I think I'll have to try sekiro. For Elden Ring there is a way out of the "learn timings" chore: go hard into defence, and there will only be a couple of boss strikes that can take you down, or go into insane damage increase and just evaporate everything (counter points to this: neither is to my liking and also neither is going to happen on first play-through for most people), but that is supposed to be the "best as of now" iteration. Need to see what was before it

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  • [–] 3 points 3 months ago

    I think they'd benefit taking a note from the witcher but not as linear.

    For instance spirit/ghost creatures have them be susceptible to salt, silver, iron, holy water and a specific wood like holly. None are required to kill it, some have advantages over others or affect certain spirits more.

    Maybe then I could be sneaky and have rare wood arrows with silver tips and eliminate from afar, I could be full rogue and sneak attack with blessed iron daggers, or just a big man with a plain sword and brute force my way through.

    I think if you slapped Hatsune Miku on a dark souls screen and have her dancing going "jump!, roll!, duck!" People would realize it's not as much of a skill game as they thought.

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