Post-video thoughts:

  1. What is the situation with this on modern Linux? Something like a community edition, or is it only using the Windows version (lower hardware utilization?) via WINE?

  2. Does modern use make any sense (size, performance, registration) beyond sightseeing? I mainly want live rendering (Godot), so I'm guessing that makes it make less sense.

  3. Are there any model packs with models like this? Objects (low-poly room decoration etc.), or more particularly the architecture? Textureless is fine for me, vertex color or simple materials works (even if I had to do this myself from a blank model file).

I would've posted to !3dart@lemmy.world but that's dead.

There's a similar video on Animation Master as well: The 90s CGI software that fell through the cracks

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[–] 1 point 5 months ago

Blender can do all this. Using it's Eeve rendering engine which is opengl/vulkan. It even started out on Irix in the 90s as well. That is assuming you are wanting to do architectural visualization?

This specific software being SGI made. Likely doesn't have a version for any other OS. It and Irix were their babies and how they intended to fund themselves. Hardware wise, early 90s there was no windows or Mac hardware capable of this sort of thing. The best we had was software rendered limited bsp environments with billboarded sprites, aka Doom. And that was seriously taxing for those systems. It wouldn't have made sense. Non SGI hardware didn't approach that level of capability commonly till the late 90s early 2000s at the earliest even. SGI was openly struggling by 2006.

Likely your only option would be to pick up an old SGI workstation to run it on. Or emulation unfortunately.

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