This is an early experiment in demonstrating special-relativistic effects in space invaders. I forked a pygame implementation of space-invaders, and adapted in to my OpenGL program for special-relativistic drawing: jarrydac/gl_relativity.

This version is not very playable. But I already like the way that the transverse doppler shift colors the player and enemy bullets differently.

you are viewing a single comment's thread
view the rest of the comments
[–] 2 points 5 months ago (1 child)