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[+] 4 points 7 months ago* (8 children)
  • [–] 3 points 7 months ago* (last edited 7 months ago) (7 children)

    Ah, yes, for dialogue, that makes a lot of sense. I thought you meant physical movement, like using LLM tech to replace traditional NPC AI.

    It would be cool if it could be used for custom character names. It really bugs me when the main characters first name is never used in dialogue, because you created it. Especially in the recent Hogwarts game. Maybe the creator could generate the spoken name from what you enter, and let you fine tune pronunciation somehow.

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  • [–] 3 points 7 months ago (1 child)

    Mixing generative AI with voice acting sounds to me more immersion-breaking than using ways to avoid naming you directly.

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  • [–] 1 point 7 months ago

    I don't know, maybe. But avoiding first names sucks. Humans use first names. And the idea I proposed would use the AI initially, but then be fine tuned by hand to sound right, and then saved. It wouldn't use the AI in real time. If that could be made to work, I see absolutely no problem, but it's just an idea.

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  • [+] 2 points 7 months ago (4 children)