https://codeberg.org/ZILtoid1991/pixelperfectengine

Originally the editor was a completely separate project, but due to massive architectural changes, it got left behind. So later I decided to put it into the engine's repository. Then I had the thought:

Why shouldn't the editor be a direct component of the engine? It would even allow in-game editing of levels in the game. Then it can be individually turned off

However this makes me give a few more dilemma. Should I just use the engine's newly added high-resolution overlay capabilities to show the windows on top of everything? Should it be a separate window? Should it be an option for both?

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[–] -2 points 8 months ago

Just use Vim.

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