Im on windows i would like to have a .exe file which is a 3d viewer, similar to blender.
Which language do i code it?
Which libraries would i need to use?
Note: when i mean creating my own 3d engine i mean that i would do myself the maths, i dont want a prebuild one Thanks

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[–] 12 points 10 months ago (5 children)

Whatever language you want, and then math. Lots of matrix math. Get a book on the math behind 3D graphics.

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  • [–] [S] -5 points 10 months ago (4 children)

    yeah but i need a language and a library to be able create a .exe and be able to set a pixel a color value

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  • [–] 11 points 10 months ago (3 children)

    I render my former answer. There is no language that can't.

    It sounds like you have little or no programming experience? You'll need to start with learning to code. Lots of people recommend Python for beginners, though I'm not a fan personally of the language. That said there are a ton of tutorials for it.

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  • [–] 1 point 9 months ago (2 children)

    As a Python user, I'd love to recommend it, but it's a really bad fit for a game engine. I'd honestly love to see more engines in Rust, since Rust's control over memory and support for multithreading and parallelism are better than almost every language out there (whether one should use it over C++ is dependent on one's background).

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  • [–] 3 points 9 months ago (1 child)

    This fella isn't creating a serious game engine - sounds like they just want to explore the topic, so python would be fine even if it's incredibly slow.

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