A person with a green shirt says oh boy this is an exciting new early access survival crafting game, then laments and says he hope it doesn't turn into a combat and material collecting slog in the last 25% of the game to combat overly prepared expert players who have been playing since release and now the game is extremely harsh towards new players. A person with a red shirt then approaches and says why do you buy these things?
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[–] 58 points 11 months ago* (3 children)

I assure you fellow survival fan, you not being able to carry materials through portals will absolutely improve the game and not just pad it out significantly!

(Valheim, in case you were wondering)

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  • [–] 8 points 11 months ago

    luckily there were mods in the early days and then an official toggle for that feature.

    I understand the design philosophy (we want people to sail around and experience the world) but after 100 hours the diversity just ain't there.

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  • [–] [S] 6 points 11 months ago

    And on top of that, not make sailing a skill, the map reveal range hilariously short even in wide open oceans, not having much to do other than sometimes stopping to fish or collect chitin, and really only one threat in the ocean for 95% of the game who stops being a real threat once you're beyond wood/flint arrows (the actual threat being your fellow players shooting the boat's wonky collision)

    I fully expect them to go back and rework sailing but right now its not a great time.

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