Hello everyone!

I'm working on a sci-fi grand strategy game named Uncharted Sectors and I'm trying to get feedback on the capsule art.

A good capsule art should convey the game's genre in addition to, of course, make people want to click on it. My problem is that "grand strategy" doesn't have clear visual markers (like a hammer for crafting games for example) apart from having 1-5 bossy-looking people and a somewhat elegant title. So I have some trouble finding the sweet spot.

Could I ask you which one you feel conveys "grand strategy" the most? On which you'd be more likely to click on seeing it on Steam or another platform? Which one do you prefer? If you have improvement ideas, or other feedback?

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[–] [S] 1 point 1 year ago* (last edited 1 year ago) (2 children)

So I've made this version, taking into account various feedback from everyone. I also added a border to make it pop a bit more. It definitely gives a different vibe, it's probably better, but I'd gladly take your feedback on this iteration too!

Edit: And here's the version without Hitler's mustache:

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  • [–] 2 points 1 year ago (1 child)

    Coolness! I like the revision and I especially like the depth the border gives to the image. It makes it look like the characters are sitting at a negotiation table and waiting for an answer from the viewer.

    It took me a few days to realize why I liked your choice of font for the"A" and why it had a space feel. Subconscious things like that can really sell an image in short amount of time.

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