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[–] 20 points 1 year ago (1 child)

Early 3D graphic rendering was all ray-tracing, but when video games started doing textured surfaces the developers quickly realised they could just fake it with alpha as long as the light sources were static.

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  • [–] 2 points 1 year ago

    Unless you consider wireframe graphics. Idk when triangle rasterization first started being used, but it's more conceptually similar to wireframe graphics the ray tracing. Also, I don't really know what you mean by 'fake it with alpha'.

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