▲ 780 ▼ Anon turns on raytracing (sh.itjust.works) submitted 1 year ago by Early_To_Risa@sh.itjust.works to c/greentext@sh.itjust.works 167 comments fedilink hide all child comments
[–] hazl@lemmy.blahaj.zone 52 points 1 year ago (3 children) Maximise your RTX performance with this one crazy hack! Ray traced reflections: on Ray traced everything else: off permalink fedilink source hideshow 3 child comments replies: [–] Blackmist@feddit.uk 18 points 1 year ago (1 child) I'd argue reflections are nowhere near as nice looking as RTGI. If anything, switch reflections off. permalink fedilink source parent hideshow 1 child comment replies: [–] hazl@lemmy.blahaj.zone 8 points 1 year ago But muh puddles! Night City is nothing without those gorgeous, mirror–like puddles. permalink fedilink source parent [–] ChilledPeppers@lemmy.dbzer0.com 4 points 1 year ago Also caustics and volumetrics, if your game has those. permalink fedilink source parent
[–] Blackmist@feddit.uk 18 points 1 year ago (1 child) I'd argue reflections are nowhere near as nice looking as RTGI. If anything, switch reflections off. permalink fedilink source parent hideshow 1 child comment replies: [–] hazl@lemmy.blahaj.zone 8 points 1 year ago But muh puddles! Night City is nothing without those gorgeous, mirror–like puddles. permalink fedilink source parent
[–] hazl@lemmy.blahaj.zone 8 points 1 year ago But muh puddles! Night City is nothing without those gorgeous, mirror–like puddles. permalink fedilink source parent
[–] ChilledPeppers@lemmy.dbzer0.com 4 points 1 year ago Also caustics and volumetrics, if your game has those. permalink fedilink source parent