you are viewing a single comment's thread
view the rest of the comments
[–] 7 points 1 year ago* (last edited 1 year ago) (1 child)

I've seen prototypes of RPGs where you could freeform talk to NPCs and I pretty quickly lost enthusiasm for the idea after seeing it in action.

It didn't feel like a DnD game where you're maneuvering a social conflict with the DM or other players, it felt more like the social equivalent of jumping up on a table where an NPC couldn't get to you and stabbing them in the face.

  • source
  • parent
  • hideshow 1 child comment
  • [–] 4 points 1 year ago*

    If I wanted to talk to NPCs at length I'd just type into a fucking chat bot. I play games to experience the developers story and vision, not endlessly prompt an npc.

    I think your experience will be a common one for players.

  • source
  • parent