I think that when RHoI wrote "3D", they meant "hardware accelerated 3D". Many early 3D DOS games either did their 3D entirely in software, or included hardware acceleration support as a kind of optional bonus. Software 3D shouldn't give DOSBox much more trouble than most 2D games. The original release of Quake didn't even have any accelerator support; it was patched in later.
you are viewing a single comment's thread
view the rest of the comments
view the rest of the comments