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[–] 47 points 1 year ago (13 children)

It's crazy to read all the features that creeped into Star Citizen that caused it to delay release into the next 50 years, but is effortlessly added into NMS on a smaller dev team within a few years

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  • [–] 13 points 1 year ago (5 children)

    And Elite Dangerous has had fans wanting walkable ship interiors for a decade or so. NMS 'here you go and craft your own ship to boot' ! There's been rather a lot of cross-pollination between the two, but this round goes to NMS by landslide, assuming it works as advertised, and sight unseen I'll assume so given past efforts. NMS, the game that keeps giving.

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  • [–] 7 points 1 year ago (2 children)

    And they're still wanting, because last time I looked E:D still hasn't got 'em. Very specific sections of your fleet carrier, yes. Very specific sections of space stations, yes. Your normal ship, no.

    If you have VR you can float around your ship's cockpit (including leaving old Ichabod sitting in the pilot's seat, sans his head) but nothing is rendered outside of this and the details are pretty sparse, nor can anything in there be interacted with. But to be fair, I'm not sure what gameplay purpose this would actually serve given how E:D is structured.

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  • [–] 3 points 1 year ago (1 child)

    Elite Dangerous is more of a Space Flight Sim, rather than a Space Life Sum, but they do add elements of Space Life, and the game was kind of originally marketed as a Space Life sim. Honestly, walkable ship interiors would be cool, but yeah, there really isn't much reason for them to be added.

    I think the main 2 things that Elite has going for itself are the 1:1 realistically scaled galaxy and the art direction. Very few other games can so beautifully simulate what it feels like to be on a lone exo planet, 50000 light-years away from Sol.

    I kind of bounced off of No Man's Sky, and it was mostly because of the visuals. It was too cartoony for my tastes, but I should really give it another go.

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  • [–] 2 points 1 year ago*

    There's an indie game called Rodina. A lot like NMS in a lot of ways, and very different in a lot of ways. The number 1 reason I wanted it originally was that you could build a starship and walk around in it freely, and land that ship in real time and just exit or not like in NMS. It's a fantastic game though.

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  • [–] 2 points 1 year ago (6 children)

    As a Star Citizen player, I'm all for other games stepping up with some real competition.

    I can't wait to hop back in to No Mans Sky and check out this update.

    That being said, this isn't an update that has implemented all of what makes Star Citizen stand out. We still don't have hundreds of players able to congregate on a single ship. AI pathing/tactics in NMS is very basic. We don't have cities/interiors on the scale that Star Citizen has. A single planet doesn't have much of a variance to their biomes (no mixes of tundra/desert, forest, high altitude, low altitude, wetland etc.). We're mostly limited to just Cave, Surface, and Underwater biomes.

    I'm hoping that we start to see more complex planets with the work being done on Light No Fire. I'm definitely looking forward to future updates on this game.

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  • [–] 2 points 1 year ago

    You seem to have misread the comment you're replying to. They didn't say this update implemented all of what makes Star Citizen stand out. They're saying that Hello Games is consistently rolling out new features in a timely manner, whereas Star Citizen's new features seem to only prolong that game's already very long development cycle.

    And I'd just like to add that NMS has features that Star Citizen doesn't have, like being a fully functioning, released game and not a perpetual alpha. Sure, it doesn't have a bartender AI or bedsheet physics, but it also didn't cost $800+ million to develop, so some cuts are to be expected. ¯_(ツ)_/¯

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