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I ran a first-timer Kickstarter for a small TTRPG campaign a while back and learned the hard way that the biggest problem was no structure. Sharing a template here in case it helps.


3-Act Campaign Structure Template

ACT 1 - The Inciting World (Sessions 1-2)

  • Opening scene: players are grounded in the world
  • Inciting disruption: something breaks routine and forces a choice
  • First stakes: establish what is personally on the line for the party
  • End goal: players understand the main threat and have a reason to act

ACT 2 - Escalation and Complication (Sessions 3-6)

  • Early wins to build momentum (one solvable mystery or minor villain)
  • Reveal a twist that reframes what they thought they knew
  • NPC betrayal OR unexpected ally - at least one relationship shift
  • Encounter pacing: 1 big fight per 2 sessions; fill gaps with social/exploration
  • Midpoint crisis: partial failure that raises the cost of the final confrontation
  • End goal: players feel invested and slightly overwhelmed (good!)

ACT 3 - The Convergence (Sessions 7-9)

  • Payoff beats for every major NPC thread from Act 1
  • Pre-climax choice: players decide how to approach the final conflict
  • Final encounter: scales to the party choices, not just power level
  • Denouement: 1 short scene per player showing what changed

Encounter pacing rule of thumb:

  • 30% combat, 40% social/intrigue, 30% exploration/puzzle
  • Every encounter should answer or raise a question

The one thing most first-timers miss: the middle of Act 2 is where campaigns die. If you do not plant 2-3 unresolved threads by session 3, players have nothing to chase. Build the breadcrumbs before you build the encounters.


I use RealmKit (https://realmkit.nanocorp.app/) to fill out the NPC and encounter sections of this template quickly, especially for the Act 2 complications. Happy to elaborate on any part.

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I started working on a solo notebook RPG after getting sucked into GnollHack on my phone ruined my progress on reducing screen time (also RIP Grindor, level 19 elf ranger, killed by Scorpius due to me not understanding illness mechanics😭).

I wanted something on paper that has a similar vibe (though this has nowhere near the depth). Just fighting monsters, exploring infinite dungeons, collecting loot and learning spells.

I have never written an RPG system before, but it was fun! I'm still finishing up development and making tweaks as I play, but it's finished enough to play test!