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Wednesdays (sh.itjust.works)
 
 

Is it just me, or do lobbies feel WAY sweatier on Wednesdays? It's like that's when the smurfs come out to play. People are also even more toxic than usual. I usually just don't play on Wednesdays to avoid the bad vibes.

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Nobody is really engaging here, so I figured I'd talk about my experience with Rocket League and see if any of you have similar or wildly different stories.

I started playing when it went F2P during COVID. I tried on Switch and my shitty old laptop, but moved to PS4 with my friends, and PS5 later when I got one.

I'm now in my mid to late 30s, mostly playing with friends over some drinks and catching up on how family or work or whatever is going. I watch some YouTube content here and there, and play solo sometimes too, but it's all for fun. I'd like to get a little better, but I'd be happy to hit champ. I've come close, but as I get better, the threshold gets higher. People are hitting flip resets and double taps and shit in diamond, but it wasn't that long ago that diamonds weren't even jumping for most stuff lol.

My buddy and I just won a diamond 2s tournament while slamming some beers, and that felt great. Probably the best individual and team play from us both, ever.

I'm loving the recent additions. I know people are butthurt about losing their mod, but it fixed the cheating problem for a much longer time than I was expecting, and they improved the experience for console peasants like me. I'm cautiously optimistic about the move to UE6.

This is the only competitive multiplayer game I play, and it's nearly the only game I play at all anymore. I was always all about story in games or couch co-op stuff, but Rocket League just feels so different. There's nothing like pulling something off just right. Now that I have such a demanding full time job, it's hard to justify spending any time on Ubisoft slop or whatever anymore. I'd rather hang out over drinks with my friends 200 miles away and play against the middle schoolers that are down here in diamond with us lol.

What about you guys? Console or PC? Casual or obsessed? Old or young? Solo or with friends?

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Rocket League Patch Notes v2.72 (www.rocketleague.com)
submitted 3 months ago by to c/rocketleague@lemmy.world
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Rocket League Patch Notes v2.70 (www.rocketleague.com)
submitted 4 months ago by to c/rocketleague@lemmy.world
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Epic Games developer Psyonix has published a sneak peek at an updated version of Rocket League running in Unreal Engine 6, revealing a first look at its new logo.

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Rocket League Patch Notes v2.64 (www.rocketleague.com)
submitted 9 months ago by to c/rocketleague@lemmy.world
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Challenge seems bugged. Challenges started about 28ish hours ago at time of posting. Yet only I've received credit for only 3 out of 8 wins so far. (the other 3 are below the portion captured in the screenshot, and I'm not going back and taking another for this)

I mean if it's counting at all I'll finish before the week is over, but I haven't seen it mess up counting before.

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Rocket League Patch Notes v2.63 (www.rocketleague.com)
submitted 11 months ago by to c/rocketleague@lemmy.world
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Rocket League Patch Notes v2.58 (www.rocketleague.com)
submitted 1 year ago by to c/rocketleague@lemmy.world
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Rocket League Patch Notes v2.54 (www.rocketleague.com)
submitted 1 year ago by to c/rocketleague@lemmy.world
 
 

Version: Rocket League v2.54

⁠Platforms: Epic Games Store, Steam, PlayStation, Xbox, Nintendo

⁠Scheduled Release: July 29, 2025, at 4 PM PT / 11 PM UTC

THE HEADLINES

  • Private Match admin controls

  • Crossbar ping audio adjustments

  • Training Pack update

  • Stability update

NEW CONTENT

Private Match Admin Controls

  • Private match hosts will now have access to Match Admin functionality. This means they can pause the game, adjust the remaining time and score, and restart from kickoff when needed.
  • If the host leaves, Match Admin functionality will now automatically transfer to the next player in the lobby based on join order.
  • If the next player is playing in a party, admin controls will be given to the party leader instead.

CHANGES AND UPDATES

Crossbar Ping Audio Adjustments

  • We’ve adjusted the crossbar ping sound effect: harder impacts now sound more natural and have slightly reduced volume.
    • Softer impact sounds remain unchanged.

Training Pack Update

  • Each player will now see custom Training Pack recommendations based on their current rank.
    • Players will get pack recommendations weekly from our existing library of Training Packs to improve their game.
      • Because lists will be different for players of different ranks, players will see older dates on some packs as the recommendations will dig deep into the library.

Stability Update

  • We're aware of a client crash issue introduced in v2.53 related to an audio bug affecting some players. While the issue has been identified, a full fix was not ready in time for this update.
    • As a temporary workaround, players can change their PC audio output to "Headphones" or "Speakers" and this should alleviate the issue for most.
      • We’ll roll out a full fix in a future game update.

BUG FIXES

Loud Powerslide Audio

  • We fixed a loud audio bug that first appeared in v2.53 when powersliding. This issue was previously fixed on PC, but is now fixed across all platforms.

General

  • Fixed an issue when using the Recommended server option in a Private Match could result in a "wrong region" error.

  • Fixed occasional flickering on the Dominus Car Body when using the Hyper Color Decal at certain camera angles.

  • Fixed an issue where the Tribalistic Decal would remove trim color when applied to painted Octane Car Bodies.

  • Adjusted the Monstercat text on the Monstercat Decal to avoid text being cut off.

  • Fixed an issue where certain Decals, including Federation, NFL, and Esports Decals, were not displaying correctly.

  • Fixed an incorrect Club notification (“Club Role Changed: You are no longer a member of a Club”) when only the Club Title was updated.

  • Fixed an issue where players received outdated “Club Role Changed” notifications from a deactivated Club after joining a new one.

  • Fixed an issue where longer Club names overlapped with usernames in the Friends List menu.

  • Fixed an issue where some players got stuck at the title screen after pressing any button to start.

PlayStation

  • Addressed general crashing issues on PlayStation 5 and PlayStation 4.

  • Fixed an issue where friends would not appear or would incorrectly display as offline in the Rocket League friends list on PlayStation 4.

Xbox

  • Fixed a crash when loading into the Rocket League main menu on Xbox consoles.

  • Fixed a crash on Xbox that would sometimes occur after a match when interacting with the Garage or Item Shop.

Nintendo

  • Addressed rendering issues in the Utopia Colosseum (Gilded) Arena when playing on Nintendo Switch.

  • Addressed rendering issues in The Block Arena when playing on Nintendo Switch.

  • Fixed an issue preventing access to the Nintendo eShop via the Item Shop tab.

  • Fixed a crash on Nintendo Switch that would sometimes occur after completing a match and attempting to load into the next one.

Known Issues

For a complete list of known issues in Rocket League, check out our Known Issues page.

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First I just accepted the fact that a bug prevents you from blocking people, but I had enough of toxic teammates today, did some search and neither a regular search nor a reddit focused one brought relevant results. It's like nobody had this bug, but now I'm unable to mute/block people.

The block button is there, you can press it, it even gives a sound effect, but it doesn't turn into a 'blocked' button, and the chaser brats just happily spew their toxicity all game.

Did I miss something? Is it just me? Is there a maximum number of people you can block, or something?

UPDATE: After verifying integrity of local game cache files, it's still the same, so I thought I would contact Epic support. Their upload limit is 9.5MB, which is kinda funny in 2025, but okay, millions of reports (surely), let's just upload the footage to my YT channel and link it as a non-public video (it looks like pea soup already, and it's ~17MB).

Their reply was "Due to system limitations I'm unable to review your video here, but I'll kindly request you to share it in one of our socials mentioned: Here"

The link leads to their website where they offer the following 3 options to upload my video:

  • Reddit (not touching it with a stick, lol)
  • Discord (DISCORD. A feckin' voice+text chat program. For dealing with reports. From a multi billionaire company. I'm not touching it with a stick, lol)
  • X (not touching it with a stick, or anything else in the Universe)

So here we are, they have to believe my word, and if I'm lucky they will pass down the issue to some intern. If I'm not, they will be just waiting until I actually upload it to one of the above 3 atrocious platforms, and then maybe start working on it.

UPDATE #2: I did a little experiment and un-blocked one player on my block list in the main menu. I could suddenly block one player in-game. When trying to block a second player, it was "buggy" again. So I assumed that there was a certain limit to the number of people you can block (which is typically a power of 2, most likely 256). I went and counted the amount of players on my list. I did it by hand, so it might be off, but I counted 581 people, which isn't just a little off of 512. But it seems like there is a built-in limit.

...which means it's not a bug, it's a feature. Something that was put in the game intentionally, has always been there, and they still haven't done anything about it in the past year (I have sent them 2 reports since), even though it isn't some mysterious phenomenon that needs investigating, but a known limit that they should actually know about. All the while I can't even attach 3 screenshot pngs with my report because it exceeds the 9.5MB limit (in 2025). Anyway, I had enough and compressed a video about it to 8.7MB.

And no, blocking 581 people isn't unrealistic unfortunately, considering I've been playing the game for the past 10 years, which means 1-2 blocked people per week. And if you'd been playing RL for more than 4 days then you know that there can be MUCH more toxic and spammy players than 1-2 a week.

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Rocket League Patch Notes v2.53 (www.rocketleague.com)
submitted 1 year ago by to c/rocketleague@lemmy.world
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