[–] [S] 1 point 8 months ago*

The data is collected from people manually submitting their logs for help, it is not automatically captured from the launcher or from the log site. So the shown CPU data doesn't include you. That is also the reason for the relatively small sample size.

The main goal of the project is to develop something to automatically detect issues and potential solutions for common crashes. So far, the code is able to detect specific issues in about 40% of logs and able to extract things like thrown exceptions, Minecraft crash reports, Java runtime crash reasons, etc.

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  • [–] 1 point 8 months ago (1 child)

    The crash screen has an "Upload" button on it. Which I'm pretty sure I've never clicked and I also have no idea where it uploads to.

    But given these logs are gathered from somewhere, I assumed there was something going on. I didn't suspect they were just maliciously scraping data and it would be opt in.

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  • [–] 6 points 8 months ago

    This is still mostly meaningless in practice. Not a single entry reaching even 3 digits, and only like 6 with double digits. The numbers are too small to draw any conclusions.

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  • [–] 2 points 8 months ago (3 children)

    Now I'm wondering if I have data reporting turned on, and if I'm the lone 9950x3d in this list or if I'm not in the list at all.

    I definitely have had some crashes in my ATM play throughs

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  • [–] [S] 3 points 10 months ago*

    Most crashes / issues are caused by the mods or external factors, not the modloader or MC version. It's certainly still affected by survivorship bias but I think in more subtle ways such as which mod loaders support mods more prone to crashing.

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  • [–] 4 points 10 months ago

    Would make sense with fabric in the lead haha. Also where is neoforge? It's THE replacement for forge on newer versions. It's more popular than fabric with large mod packs. Surely it wouldn't be part of "other" would it?

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  • [–] 9 points 10 months ago (7 children)

    Based on 1908 publicly shared crash logs

    Doesn't that only reason that these are the most likely to crash, not necessarily the most used? Obviously those numbers are at least correlated, but still

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  • [–] [S] 2 points 10 months ago*

    Most crashes / issues are related to mods and other issues not inherently related to the base game, but yes it is important to keep in mind. I suspect the newer versions (1.20 and up) are slightly overrepresented over for example 1.7.10 because the mods for it are newer.

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