[–] 1 point 2 months ago* (last edited 2 months ago) (1 child)

Running tasks/scripts based off event triggers. More robust backup/rollback system. Like hourly while it's running.

API support if not already there. Being able to start it with a discord bot would be nice along with being able to add players from discord.

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  • [–] [S] 1 point 2 months ago* (last edited 2 months ago) (2 children)

    That's cool, I do see you have mod support like getting bedrock players on java servers which is great

    Thank you, that took a while to build!

    What about auto stopping and auto starting support? Ahh, reading further I see the below. Could that be customized? I have mine set to when the last player leaves wait 5 min then shutdown.

    Auto-shuts down after 20 minutes with no players

    Yup, 20 mins as the default.

    Anything other you'd like to see as a feature?

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  • [–] 2 points 2 months ago* (last edited 2 months ago) (3 children)

    That's cool, I do see you have mod support like getting bedrock players on java servers which is great.

    What about auto stopping and auto starting support? Ahh, reading further I see the below. Could that be customized? I have mine set to when the last player leaves wait 5 min then shutdown.

    Auto-shuts down after 20 minutes with no players

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  • [–] [S] 2 points 2 months ago (4 children)

    Hey, Uroš here, hijacking Adam's account. I'm on the tech side of things here. We actually use our own orchestration/backend rather than AMP. We provision the infrastructure through cloud providers directly and handle deployment, backups/restores and server lifecycle ourselves. The game servers themselves are containerized where appropriate.

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  • [–] 2 points 1 year ago (1 child)

    From what I hear the official launcher's b1.7.3 has a number of issues (I've rarely used it though, and only for release versions). I've never heard about this issue specifically, but if all else fails you might as well try either prism launcher or the betacraft launcher just to see if they have it fixed. For what it's worth, it works for me with prism launcher on Arch with hyprland.

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  • [–] [S] 1 point 1 year ago*

    Ill try with a slightly newer version to see if maybe it fixes, though I doubt it. Its highly likely its something to do with bspwm (my window manager) and my general configuration.

    Edit: Tried both Beta 1.8 and beta 1.8.1 with no difference :/ I could always play on a server but I really just want the solo experience to take things at my own pace

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  • [–] 1 point 1 year ago (1 child)

    I downloaded beta 1.7 just to try this, and im having an entire other set of issues with the resolution lol. Hitting f11 doesn't fullscreen the game at all, but using the keybind for fullscreen for my OS rather than the game one seems to fullscreen it fine (and funnily enough setting the resolution in the launcher does nothing)

    ¯⁠\⁠_⁠(⁠ツ⁠)⁠_⁠/⁠¯ maybe this version is just cursed

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  • [–] 2 points 1 year ago

    Yeah I don't see the other commentator unfortunately. Federation can take some time. So yeah if reducing the resolution does not make the window bigger then its not going to work. Every reduciton should cause it to take up more screen with full screen only happening if the resolution of the screen is the same for the program in full screen. I don't have anything else as monitor resolution is the only time I have seen something like this.

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  • [–] [S] 1 point 1 year ago* (1 child)

    Im not sure if Im understanding correctly. The other commenter on this post at this time mentioned going into the settings for the launcher and setting resolution from there. If thats what you mean, I already tried 1920x1080. Ill try 1024x768 now and edit this comment with the result.

    Edit: No change with 1024x768 either

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  • [–] 1 point 1 year ago (3 children)

    Have you tried setting it through the launcher? Open launcher, click java, then instalations, and then on the beta 1.7 instance, and it should pop up with some options including resolution

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