ay man, you do you, im not a lawyer, good luck
comments
im not a gamedev per-se, but in my opinion based on what i can see:
- give them ownership: maybe make a part or the whole game open source, to make sure they have something in return
- make them a part of your game: have characters or story based on your communities shenanigans?
- build a strong community: memes, active and kind mods, reports, you know, communities.
hey Tower, late follow up but you were right and it's done. the ? button now has a SEE THE RULES button right under the welcome, it's a plain manual with 8 short questions and the real numbers, and those numbers come straight from the game code so they can't go stale when I change something. thanks for actually playing and saying you had no idea what was happening, that one comment changed more than any stat I was looking at
thanks, it's the first number I look at every morning lol. one thing I learned this week is that you have to clean it before trusting it, a crawler from some chinese cloud providers was keeping the cookie and coming back, it was 6 of the 7 "visitors" one day. so the real number is smaller than it looked, but at least now it's honest
I decompiled all of the state systems for the story and gameplay mechanics. The rendering and drawing of the models is generic as I didn't care to emulate the nuance of the ps2 architecture. I'm actually un-baking the shading from the scene and then relighting the scene dynamically.
It's pretty far along. Given the nature of the game it's difficult to say if all the pathways are done. But alot of it was an in-house scripting language. Right now I am overhauling the lighting with realtime shadows and weather n stuff
thanks, means a lot after how the last thread went lol. honestly it's still early to say if it worked, the number I'm watching now is how many people who paint on their first day come back another day, if that one moves I'll know the card and the siege clock did something.
both, kind of. the part that actually erases stuff is plain game AI, rules and a budget: it finds groups of 25+ connected pixels, announces a siege on one, closes a ring around it, and if people don't keep the ring lit it eats the work. all deterministic code. on top of that, every 15 min a small LLM (gemini flash lite through openrouter) gets the state of the board and picks which of the legal moves to make, which work to siege and when, and the code clamps whatever it answers, it can't break the rules. it also writes a one line reason that goes in a war log on the site, that's the only generated text players see. everything she says in the game and on the stream comes from a bank of lines I wrote by hand, and nothing on the canvas is generated, it's all people painting. if the LLM is off, a fixed set of rules plays instead
By "AI villain" do you mean an LLM or a more traditional game AI?
thanks, this is pretty much where it went after that post. the end of a visit now shows a small card with what you lit, what she took back and how much of it is still standing, and the siege got a visible clock, the ring closes first and the assault comes 30 min later so you can see it coming while you're still there. and whatever you paint in your first two hours she can't touch for 24h, so when you come back there's still something of yours. too early to know if it works, the numbers are still tiny, but "reads as a challenge instead" is exactly what I was trying to get to
thank you 🫰
I think it sucks when people who don't actually give a crap about a community invade it with nonsense posts that exist only to push an unrelated product or service.
I think it doesn't suck when someone spends time finding communities that are genuinely connected to the thing they've spent months or years making, and make one friendly, considered, and informative post about it in the right place.
If they never tell anyone, how am I going to find out about it? If they only post in one online group, what if I'm not subscribed to that specific group?
idk you seem more desperate than me following these made up rules that aren't part of either community tbh
This is not my "one opportunity" on this platform, you joined one month ago and I've been here for more than a year, also have a hundred more "reputation points", comments, and posts than you. So I'm not sure where you're getting my "lack of engagement" from. I ask again, maybe reconsider what's actually got you in such a mood and stop policing me? Maybe you read what I said but it does no good if there's no reading comprehension.
Also lmao at "cynical paywalled lesson", if you go to my website you'll see I also have plenty of free educational content that goes back years. My blender course was actually started from a blog post I made in 2021, here sugar-cup, made it easy for ya to find.
@borosilicate@lemmy.dbzer0.com Wrong again. First: I'm not desperate.. When I was teaching those classes through the school a couple months ago they'd get booked full to the point I had to ask the school to give me less students because it was too many per group. Also I'm literally just starting out. This is my first day advertising my classes, you'd know that if you bothered reading the first sentence...
Second: Two posts do not make spam, especially if they're in different communities aimed at different audiences. Blender is not just for game development, I mention that on the first paragraph of my page.
If you wanna continue being a hater go ahead, give me more engagement on the post 😁
@borosilicate@lemmy.dbzer0.com uhm it was two and it's not spam? It's literally marked self-promotion and it's not inappropriate... Maybe reconsider what's actually got you in such a mood?
I've never looked at pico8. I'll check it out. Good luck!