[–] [S] 2 points 4 days ago (1 child)

Right. I see where that's coming from. That is a really good answer for this game. It is an oversight by me.

First few days of the game had very suboptimal simulation/question data. The best move by me would be to just remove those from the archive. Maybe I'll do that after a couple more days.

I should say again, thats a very clever guess. You beat me lol.

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  • [–] [S] 2 points 6 days ago

    It is essentially letting the clock run out as a button. I figured closing the gate could be used if the player decides its too risky to put something that might turn out to be the correct answer, and can not come up with anything else. No point wasting your time.

    Unless I'm missing something and it's not working as intended?

    Thanks for giving the game a try!

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    https://sheepledog.com/

    Hi! This is my own daily game that I made recently. You are SheepleDog and we need to guide the herd back together.

    That means you are trying to guess the most popular wrong answers to each question. The more popular your wrong answers are, the more sheep you collect. 5 questions and 3 answers each. The actual right answer scatters your flock for that question. So avoid that.

    Without real players populating the questions, it wasn’t perfectly straightforward to figure out how to rank the wrong answers. So that part, and the initial bell-curve fitting of your final score are simulated with the help of an LLM tool, for now. It’s not very desirable, but I’m hoping that won’t last long as the game gets more players and bonus questions get answered to generate real human data.

    I hope this is interesting to you. I think arriving at the correct answer, and avoiding it while thinking about how people may get the question wrong is enjoyable as a daily game.

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