I have finished Fallout 3. It's finally done, as done as I set out to be with it. I was kinda hoping to have some kind of boss battle against an Enclave controlled Liberty Prime, but I guess boss battles aren't really a thing they even tried to implement. Technically, the final boss in the original story is a guy you can easily headshot with VATS but I wouldn't say it was intended to be that. The most striking thing to me in hindsight is how small the world felt. I'm sure this was considered huge when the game released, but it felt rather compact to me. In a good way, as I was still able to remember the moments I lived through when I passed by old locations. I'm surprised there weren't more quests though! In total, the game has 17 side quests that are actually being tracked like quests, which is a ridiculous number for a game like this! A lot of places just exist for existence's sake and there could have been more to them.
But overall, I had a very good time and I'm glad I gave the game a second attempt!
I also finished the story mode of Bleach: Rebirth of Souls! I didn't think I'd ever spend 50 hours in a story mode of a FIGHTING GAME, but here we are! And I'm technically not even done yet, I still have to go back and do some extra challenges that unlocked to get the last of the secret stories.
In Monster Hunter Generations Ultimate, I fought Malfestio and reached 4-Star in Village. I was wondering what the confusion status was going to look like in this game and it was in fact the worst case scenario I could imagine: he reverses your controls! I hope they bring him back to a modern game, though. There aren't a lot of birds in Monster Hunter that are genuinely just birds!
So now I have to tackle a lot of 4-Star quests that repeat previous monsters before I want to move on to new things. Last time I played, I suddenly felt a lot more comfortable with the controls for some reason. I guess I finally learned to play more patiently. When simply turning around is this much of a commitment, just swinging once and retreating just works a lot better.
And then there's this little hidden gem absolutely nobody else is playing right now called Ocarina of Time. I avoided all gameplay footage as soon as the gameplay demonstration left Kokiri Forest. I've seen enough and wanted to experience the rest myself. And I am blown away!
I love how faithfully they brought back all the silly background characters, like Beard Guy. And how the citizenry naturally transitions between day and night. I've been going out of my way to find all the little things from the original game and unless it broke the fourth wall, it's still there. I went all the way back to Zelda with the Keaton mask, but she no longer references Star Fox. I get it, but it's a shame! But there are a lot of good changes: Dampe's graveyard game is no longer awful, for example. And there are very tiny things, too. Like the block to open the boss door in Dodongo's Cavern no longer landing flush with the wall so you no longer have to pull it out before pushing it. Okay, now I'm starting to sound like a crazy person...
One of the things I was most curious about were the Redeads. And, well... holy shit. I have no other words.
But the coolest thing I didn't even know about is the game being able to pick up sounds through the microphone (which I don't even know where it is) to let you play ocarina songs buttonless. I'm just whistling them and the game actually recognizes them! Except the Sun's Song. That one always takes a few tries.
I'm generally very slow at playing games nowadays, but I have a feeling I'll be at least almost done by next week. I am twelve again!