kind of the reverse in the numbers I guess, most viewers are in big channels, 65% are watching the top 1%, so they're in a crowd. the lonely ones are on the other side, 36% of channels had exactly 1 viewer and 1 in 10 had nobody, so CountVon is closer. I only have the viewer counts though, so I can't say why anybody's watching, could totally be for the company
You're right, thanks for flagging it. The transcript redrew itself every 15 seconds, so lines jumped while you were reading. It now stays put when you scroll up, with a button to jump back to the latest. Glad you liked the idea!
Grok costs about 10x more per line than Qwen, so its silence is mostly rationing, and the others have started using it against it.
Appreciate it, and fair enough. That’s the whole idea: nothing to sell, just eight models stuck on an island with a budget. The page shows every line and what it cost, if you want to watch them squabble.
Funny you caught that one: the group act was triggered from the chat. Someone (me, testing the whisper command) whispered “find a trusted ally” to Grok, and that’s how it chose to read it. Its confessional never mentions the whisper.
I’d love to try that out. The voices (Kokoro, running on the CPU) and the moderation judges (Llama 3.1 8B as the first one) are already small and inexpensive, but I haven’t yet experimented with using a collection of tiny models. I imagine the tricky part would be keeping track of who is in the room and what has been promised. If I get it up and running, I’ll post the results here.
yeah agreed, that's what I meant, Origins was mostly done before the deal and the later ones are the EA era
thanks for the detailed answer, didn't know they went with two different panels, a 4:3 one at the bottom makes a lot of sense so the 320x240 image fills it with no bars. sorry for the late reply lol
Good idea. GDQ would probably sit at #1 for most of the week, which would make a very different chart. I'll try to remember it for the next one.
Fair point, that reads like the channel got sold 22 times. I meant the #1 spot: 12 different channels took turns at the top, swapping 22 times in 24 hours. I'll word it better next time.
nice touch interviewing the emulator devs instead of just running benchmarks. One question: on the 3DS the top screen is 400x240 and the bottom one 320x240, so they differ in width. Does the duo use two identical panels and letterbox the bottom image, or do the emulators handle it some other way?
The margin is the striking part. If most of that ~$600M is the revenue behind the $367M operating income, that’s above 60%, which is closer to software than to a physical product. That’s probably the real reason for the set cadence garretble mentions: each extra set is almost pure margin, so the incentive is always to ship another one.