[–] [S] 1 point 8 months ago (2 children)

Yes, but maybe someone with deeper lore knowledge than me would remember some dots that might connect to that?

Like "art historian"+"biological specimens"+"yellow flowers" -> "The King in Yellow"? Horrors/Cthulhu?

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  • [–] 2 points 11 months ago*

    Played no, but I've skimmed the rules. I like a lot what they've come up with. A bunch of decisions is similar to the ones I've taken in SR SWADE module I'm working on. Matrix looks less like a dungeon crawl; simplified wounds; cool effects triggered via metacurrency. Also, I like the idea that money is the only XP track. I might steal that.
    It's not BitD or City of Mist level of narrativeness but they definitely cut out a bunch of crunch, it should flow faster/require less player proficiency than main rules

    I was thinking of writing a post with what I think but I lacked the resolve

    I feel I still don't like pools of d6, especially as it can go up to ~14 and I prefer more static TNs instead of opposed rolls so often. But d6s are SR's staple and the latter is probably more about me and my table

    Btw, on dtrpg in holostreets there's a PDF with a bunch of, if I understand correctly, additional amps aimed at reproducing stuff from mainline rules

    Edit: the idea to abstract the legwork. Oh my gods, yes!

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  • [–] 1 point 1 year ago

    Oh, wait. This is not being done by CGL. This can be actually good

    https://black-book-editions.fr/actualite.php?id=12271

    “With this new edition, we’re directly addressing community feedback and implementing some of the most requested changes to the original Anarchy,” said Anarchy 2.0 lead designer Mathieu Thivin. “Most notably, we’ve removed the cap on the number of spells a character can use, added a system for players to use Edge to bypass lengthy planning phases, and introduced a streamlined approach to managing and playing contacts. While we still include optional rules for shared narration or even playing without a GM, the default experience focuses on classic narration, making it easy to pick up and run.”

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