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Path of Exile 2 launches as a fully free-to-play action RPG on December 11 (PST)!

Get your blades ready! The full release will introduce the Duelist, a long-awaited class revealed in a new trailer during gamescom's Opening Night Live in Cologne.

Video: Path of Exile 2 Full Release | Play 1.0 for Free on December 11

Whether you're a new or returning player, sign up at pathofexile2.com/register to receive the latest release news and updates, as well as unlock exclusive milestone rewards on the road to launch.

We can't wait to welcome you to the full release of Path of Exile 2 on December 11!

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Check out some of the media coverage for Return of the Ancients below:

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Path of Exile 2 goes free-to-play on December 11 (PST)! Explore the complete Campaign with the new Acts 5 and 6, master two new classes, Shadow and Duelist, explore the new endgame storyline and siege your enemies in the new Conquerors of Wraeclast Challenge League, experience massive balance changes, and much more!

Sign up for exclusive rewards here!

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submitted 9 hours ago by to c/pathofexile2@lemmy.zip
 
 

0.5.5f Patch Notes

  • Added support for the upcoming announcement and new Supporter Packs.

Thanks very much for your support!

Edit: Due to an unforeseen issue, unfortunately the 0.5.5f patch is not immediately available on Xbox. We are in contact with Xbox about this and are working to resolve it as soon as we can. Apologies for the inconvenience!

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The schedule for ExileCon 2026, starting in just a week, is now available! Check out the convention website to find out more about the full programme for next weekend. For our online viewers, we will be broadcasting the keynote, gameplay demonstrations, and developer panels throughout the entire weekend. We'll also post all the talks and panels sometime afterwards, so don't worry if you can't catch everything live.

Below is some useful information that our attendees might need.

Apply for an NZeTA before travelling!

The first and most important reminder is that New Zealand has a system where you must apply for an "NZeTA" online before arriving in the country. As far as we can see, almost all ExileCon visitors from overseas must apply for one. We recommend doing this as soon as possible. Thankfully, the process does not look difficult. Full details and the application form are on this page.

VIP Dinner

For attendees with a VIP or Ultra VIP pass, the ExileCon weekend kicks off with a VIP dinner on Friday evening at Saint Alice Eatery alongside Dr Rudi's Rooftop Brewing. The 215 player VIPs will be joined by 100 Grinding Gear Games staff members, intermingled at the same tables. The dinner starts at 6pm on Friday 6th November NZT, and the venue is located at Auckland's Viaduct Harbour.

Registration

We have a registration area inside Aotea Centre (where the event is taking place), with signage in Aotea Square to direct you.

To pick up your badge you'll need to show the QR code that is visible on your Path of Exile account page on the website. We'll also email you a copy of this code for convenience.

The registration tent is open during these hours (NZT):

  • Friday 6th November: 2pm - 7pm
  • Saturday 7th November: 7am - 5pm
  • Sunday 8th November: 9am - 5pm

You must show a photo ID that matches the name on your ticket, and because we need to check your age (the event is a Restricted 16 event). You'll also need to carry your ID for the whole event because we will be spot checking that people's badges match their name when they enter the venue. Please contact support@grindinggear.com by Sunday 1st of November if you need to update your ticket details.

When to Arrive on Saturday

The keynote presentation (with the big announcements) starts at 10am, but there's an hour of seating time with a pre-show starting at 9:30am (streamed both to the internet and the main theatre) beforehand. We recommend picking up your badge on Friday and then arriving around 9am to get seated and comfortable before the big show. Your badge will indicate where you are seated for the keynote presentation, including which door you should enter the theatre through.

Cosplay Weapon Policy

All cosplay weapons brought to the venue will be checked to make sure that they are not capable of harming anyone. The policy is available here.

ExileCon After Party

The ExileCon After Party runs from 8pm to 11pm on Sunday 8th November. It's a Restricted 18 event, so you need to bring ID to get in. Your ExileCon badge has a voucher on the back for one free drink, which you can redeem at the Terrace Café. We recommend having dinner before the party, but some light food will be provided during the party.

Accessibility

Aotea Centre is wheelchair accessible, and a guided tour is available here. The main theatre has a hearing aid loop available, which venue staff can help you access.

First Aid

A first aid room is located on the bottom floor of Aotea Centre, and venue staff are trained in first aid. If you require first aid during ExileCon, please let venue staff know.

We can't wait to meet you all at ExileCon! See you in a week!

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Everything has a price... even fate.

In just a week, we'll be announcing our newest content for Path of Exile 2 as we continue the road to Full Release, live at ExileCon 2026!

Don't miss our big announcements on November 6 PST! Tune in to the broadcast at 12:30 PM PST at twitch.tv/pathofexile or youtube.com/@playpathofexile.

See you soon!

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For attendees and streamers that would like to share the ExileCon experience with viewers that aren't able to make it in person, we've put together a Code of Conduct for live streaming the event. If you plan to be IRL streaming during ExileCon, please adhere to the following guidelines so the event can remain fun and safe for everyone.

We reserve the right to ask you to end your stream if we feel the Code of Conduct has been breached. If at this point you show further non-compliance, you will be removed from ExileCon.

  • Please respect people's space. If someone is giving social cues that they don't want to be included in your stream, please respect that and move on. The comfort of ExileCon attendees will always take priority over IRL Streaming.
  • Please do not crash any presentations or interviews. You can watch them with your audience but do not be disruptive in any way to the normal flow of the convention.
  • Please do not talk during any of the developer talks.
  • Please do not film or stream any meet and greets. However, you can film/stream your own meet and greet. If your meet and greet is happening alongside another booked guest, please get their consent before doing this.
  • While streaming or filming, do not enter any bathrooms or other spaces where people would expect privacy.
  • Please don't do anything that belittles or mocks any attendees of the event, including staff.
  • Please do not stream the VIP Dinner, ExileCon After Party or Ultra VIP Dinner.
  • Please be considerate of the length of your camera arm not getting in other people's way in any scenario.
  • You can record your reaction during the main show presentation but please consider the experience of people sitting near you. Specifically, you should not block their view or record them if they do not want to be recorded.
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[Patch Notes] 0.5.5e Hotfix 1 (www.pathofexile.com)
submitted 1 week ago by to c/pathofexile2@lemmy.zip
 
 

0.5.5e Hotfix 1

  • Fixed a bug where minimap landscape geometry could fail to render correctly.

This patch has been deployed without restarting the servers, you will need to restart your client to receive the update.

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ExileCon 2026 is happening in just two weeks! If you'll be watching the convention online, here's some information you may find useful.

Livestream time

The keynote officially starts at 1:00 PM on November 6th PST. We'll go live at 12:30 PM with a pre-show discussion featuring community streamers ZiggyD, Mathil, RaizQT and DarthMicrotransaction.

Where to watch?

We'll be streaming on our official Twitch channel www.twitch.tv/pathofexile and YouTube.

How long is the keynote?

The main presentation showcasing the latest Path of Exile 1 and Path of Exile 2 developments is around 2 hours long, and will be followed by other content throughout the two days.

What else is being streamed from ExileCon?

Various talks from our developers, live gameplay showcases, interviews, and, of course, race finales for Path of Exile 1 and Path of Exile 2! We'll post the full schedule later this week.

What if I can't watch the livestream as it happens? Will a video of it be posted afterwards?

Yes. The keynote will be available to watch on our Twitch and YouTube channels shortly after it airs live. The developers' talks and panels will be posted sometime after ExileCon. We will eventually publish all of them so you can rewatch them at any time.

Will you be running Twitch Drops during the livestream?

Yes! We'll announce the rewards next week (they are very cool).

Will announcement pages for the new expansions be released as usual?

Yes. We treat ExileCon as our regular livestream, so all relevant trailers and announcement pages will be available as soon as the content is announced during the keynote.

We can't wait to show you what we've been working on. See you all very soon!

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We're now 10 weeks into Early Access, and what a wild ride it has been! This has been our largest launch ever and it certainly broke through our expectations, but we are well into Path of Exile 2's first launch now, so it's time to take a look at what we have done so far, what remains to solve, and what we are going to be doing next.

Since launch we've released 8 patches and 31 hotfixes, each containing various improvements, bug fixes, and of course incremental improvements to the sound, art, effects and environments.

The changes we have been making fall into a few categories:

Quality of Life Features

Since launch there have been many things that players have found annoying or time consuming, so we have been trying to address them one by one.

Two of the big ones are the ability to teleport around the map with checkpoints and overwrite items in sockets but there are a lot of smaller ones as well.

We have also been making QOL improving balance changes like reducing the cost of respeccing, making dodge roll get you stuck less often, and making reviving easier in multiplayer.

Improving the Core Experience of Mapping

The endgame is one of the hardest areas to test in an online game. It takes quite a lot of play to get to the point where you can form an opinion on what is good and what is bad, so having such a large number of players get to the endgame has been incredibly valuable.

To start with, we improved the rewards of endgame substantially by buffing drops from rare monsters and decreased the difficulty at the start of endgame.

We also had a lot of balance adjustments to make within individual maps. We did a full rebalance of all the content that can spawn in maps. Mostly more of everything.

One of the key realisations since launch was how important it is to have more variety in tower maps, so we made it a priority and patched in four more, as well as a better variation on the existing tower map we had.

And we realised that we had way undershot the number of bosses in endgame, so we increased that a lot too, and added a new tablet to allow for adding more of them.

We also added respawning to the endgame pinnacles, checkpoints for travelling in maps, improved strongboxes, and made it a lot easier to find citadels.

There is still a lot more to do to improve the endgame though!

Itemisation Improvements

Existing unique items got a lot of improvements. We buffed a very large number of them to make them much more exciting to find for low level characters. But we do have a need for a lot more build defining uniques going forward.

Fixing Bad Balance Outliers

One of the hardest things about game design is that it only takes a mistake in a single number to make a player have a terrible experience.

We made a ton of changes to monsters and bosses to fix one shots, improved telegraphing, buffed minimum item drops to name a few.

We also addressed a lot of difficulty problems in both the Trial of Chaos and the Trial of the Sekhemas.

On the player side of things, we did a big pass to improve the balance of many skills, but there is still a lot more to come.

We did attempt to address some of the more overpowered player skills, but backed off somewhat in order to prevent breaking peoples characters. We initially thought that there would be more tolerance for this kind of thing during Early Access, but we were incorrect! We will save changes like this for larger balance updates.

We are still nerfing things if they are totally egregious though.

Fixing Crashes and Performance Issues

Crashes have been a major area of focus for the development team since launch. We have fixed hundreds of different crashes, but there are still more to find.

On the server side of things, we have reduced the number of crashes significantly. They should be very rare now.

The client side of things has been a lot harder to deal with. For the most part, crashes in gameplay code have been addressed, but there are some much harder engine crashes that we have yet to find.

The worst of these is a full system freeze that has occurred since Windows 11's 24H2 update. We still don't know exactly what caused this problem, but we have deployed a workaround that seems to be preventing the freeze. We are working with Microsoft to find a better long term solution.

The remaining crashes are happening inside the GPU driver, known as "Device removed" errors. We have added a command line switch "--ex-crash-report" which adds extra logging to help us debug this issue at the cost of a small amount of performance. (Once you have crashed a couple of times with this option enabled, you can disable it again, we will have enough reports).

We are working with nVidia to try and come up with a fix for this issue. Switching to Vulkan seems to reduce the number of crashes significantly for some users, so we would suggest trying that if you are crashing often.

The Biggest Problems

So what are the biggest problems we see with Path of Exile 2 right now? Well, other than the crashes, these are the biggest issues we think we can't solve without a major update.

  • Major balance issues with many player skills / builds, both too high and too low
  • Not enough character build options including build defining uniques
  • Endgame progression balance is off
  • Not enough cool things to find in endgame

And so these are the things that we expect to improve in 0.2.0. In addition, we need to make sure that 0.2.0 has a draw card that will bring back as many players as possible to test the changes that we are making!

We don't have an exact timeline for 0.2.0, but our overall plan has been to release major content updates for Path of Exile 2 every few months. We will announce it as soon as we can!

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It's been almost two years since we released the Early Access Supporter Packs, and it's almost time for them to go. They'll be leaving the store forever in a few weeks, to be replaced by a set of five new packs. So, if you still want to upgrade or purchase one of the current packs, there's not much time left.

Each Early Access Supporter Pack includes microtransactions that can be used in both Path of Exile 1 and Path of Exile 2, along with Path of Exile 2 Early Access keys, points to spend in the store, and exclusive in-game microtransactions available only through these packs. Higher tiers also include physical merchandise, such as T-shirts, hoodies, and a Path of Exile 2 artbook.

In addition, Liberator of Wraeclast supporters have the opportunity to nominate a unique reward for inclusion in the Twilight Order Reliquary in Path of Exile 2.

If you're interested in purchasing one of the Early Access Supporter Packs but aren't sure whether you'll be able to do so before they leave the store, we recommend setting up a payment plan. This allows you to reserve a pack for up to three months from the start of your payment plan. Simply email us in advance at support@grindinggear.com, and we'll be happy to help.

Thanks for your support!

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Attendees at ExileCon 2026 will have exclusive first access to a variety of new merchandise. This year, we've prepared more than 60 new goodies, including T-shirts, pins, keycaps, posters, plushies, and more. We'll be showcasing more items in the following days, but in the meantime, have a look at some of the new apparel designs available below.

Please note that we won't be accepting cash at the ExileCon Merchandise Store, only credit cards, debit cards and New Zealand EFTPOS cards.

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Unlock exclusive rewards and get updates about Path of Exile 2's Full Release by signing up at https://pathofexile2.com/register. So far, the community has reached two milestones, meaning everyone who has registered will receive two cosmetic effects when Path of Exile 2 launches as a free-to-play game on December 11th PST.

You have until December 11th to sign up, so there is still plenty of time to do so if you haven't yet. The more players who register, the more rewards the community will receive!

Please note that purchasing Early Access will not automatically grant you these rewards. You will need to sign up even if you are already an existing player.

Another thing to note is that after entering your email address on the website, you need to confirm your registration by clicking the button in an email you will receive from us. If you haven't done so yet, please check your inbox.

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If you intend to cosplay and bring any kind of weapons from in-game please make sure that they are not actually functional in any way, as it is extremely likely that your costume weapon would not be allowed in through the security check.

All costume weapons will be inspected thoroughly by event staff before being allowed admittance into ExileCon and will be tagged once they are deemed okay. The tags should not be altered or removed from the item, or the weapon may be confiscated.

Below we have put together some guidelines on various costume weapons and effects that we might expect, and how they will need to comply in order to be admitted to ExileCon:

  • Any costume weapons brought to ExileCon should not be in any way functional, and should also be lightweight and of an appropriate size.
  • Oversized items are considered anything that will inconvenience other attendees, such as being difficult to move around, unable to turn without hitting someone, etc. If we determine an item is oversized it will not be permitted.
  • All costume weapons and effects should not contain any live rounds, ammunition, or the ability to fire any kind of projectile (this includes anything akin to BB guns, nerf/airsoft weapons, etc.).
  • Replica gun costume weapons are not permitted under any circumstances.
  • Replica bow or crossbow costume weapons should not have a tensile string (making it possible to fire projectiles) or have no string at all. Any accompanying arrows should not have a head, or the head should be made of a soft substance and significantly blunt/rounded.
  • Any costume weapons with a replica blade of any kind should not be made of metal and will have blunt rounded edges. This includes but is not limited to costume weapons made to replicate daggers, swords, axes, spears and lances.
  • Metal costume weapons of any kind will not be allowed into the event - this may include weapons with metal parts, such as a wooden staff with a metal spear head on the top. We would consider this a weapon, and not a costume.
  • Sharp costume weapons of any kind will not be allowed into the event, including sharpened blades, needles, or anything with a sharp point. As above, these are real weapons and not costumes.
  • Large costume weapons should be made of an appropriate light-weight material. A replica Stone Hammer made of actual stone would be a real weapon, and incredibly heavy to carry all day - we would not allow this into the event. A replica Stone Hammer made of styrofoam and balsa wood would be much more appropriate for the event, and also safer.
  • We will not be allowing stilts at ExileCon for Health and Safety reasons.
  • If your costume is large you may not be permitted to sit in the allocated seating for the Keynote speeches on both days, and the closing talks on Sunday - we expect the theatre to be at capacity for these talks.

If your costume weapons do not meet these standards they will not be permitted into the event, or may be confiscated for collection at the end of the day. Please be prepared for the possibility that your costume weapon may not be permitted.

Please also consider your behaviour whilst in costume and carrying a costumed weapon - posing for "attack" photos with other attendees would be permitted. Actually wielding a replica Marohi Erqi at another attendee with any kind of force (even when it's made of foam) would not be permitted. Behaviour that our event staff considers to be dangerous or aggressive would result in being asked to leave the event.

Here are some of the cosplays from our past conventions:

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In just a month, on November 7 and 8 NZT, we'll be hosting ExileCon 2026, where we'll reveal our latest announcements, host developer talks, feature race finales for both games, and much more!

Where to Watch?

Across both days, we'll be livestreaming the entire event for free on Twitch and YouTube. The livestream will include the keynote with big announcements, live podcasts featuring Path of Exile content creators, developer panels, and more.

Join the livestream at 12PM on November 6 and 7 PST on twitch.tv/pathofexile! The keynote begins at 1PM PST.

As always, co-streaming is welcome! There will also be new Twitch Drops available, which we'll announce in the coming weeks.

Event Schedule and Information for Attendees

We're still putting the final touches on the event schedule and will release it in a couple of weeks.

In the lead-up to ExileCon, we'll be posting more information for attendees, including the cosplay policy, the code of conduct for streamers participating in the event, and more. Keep an eye on the news!

More ExileCon Tickets Available

We have a very limited batch of tickets now available for sale. So, if you've had a sudden change of plans and are able to attend ExileCon in person, be sure to grab a ticket here!

Teasers?

Soon.

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submitted 1 month ago by to c/pathofexile2@lemmy.zip
 
 

0.5.5e Patch Notes

  • Added a new Texture Quality setting for machines with low VRAM.
  • Fixed a bug where killing some specific bosses would prevent Ritual encounters from starting.
  • Fixed a bug where the Tomb of the Fallen Knight could not be accessed.
  • Fixed an issue where some areas were particularly slow to load.
  • Fixed a bug where decorations from The Sovereign Hideout were missing 2D art.
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submitted 1 month ago by to c/pathofexile2@lemmy.zip
 
 

0.5.5d Patch Notes

  • Fixed a bug where Azmeri Spirits chance to manifest when released was increased by each possessing spirit, instead of being split between each spirit.
  • Fixed a bug that prevented players from using currency on Strongboxes in the Barren Atoll Expedition while playing with a controller.
  • Disease puddles left behind by the Plaguebearer Back Attachment MTX now fizzle away after a short period of time.
  • The Plagueling which is birthed from Chetza, The Feathered Plague, no longer revives in Rituals.
  • Precursor Tablets are no longer able to be Ctrl-Clicked into unavailable slots when opening non-regular maps, for example Matriarch/Patriarch Halls or a Grand Expedition. Precursor Tablets now have better feedback when the tablet is not applied to the map, greying out and showing their number in red.
  • Fixed an issue where Ritual reward deferral cost could show incorrect values.
  • Fixed a bug where Delirium progress would not pause while the player was in the Viridian Wildwood
  • Fixed a bug where Manifest Weapon could not attack enemies while you had a Talisman equipped.
  • Fixed a bug where Cryptic Keys were able to be used on Buried Strongboxes in Expeditions.
  • Fixed a bug where Moor of Fallen Skies did not have a Verisium Remnant in the Runes of Aldur league.
  • Fixed a bug where you could quick move a fourth tablet into a map when only three slots were available. This is purely a visual change, the fourth tablet was never consumed.
  • Fixed a bug where Vampiric Mortar Cannon, Artillery Ballista, Siege Ballista could not be applied to skills through the cosmetics UI.
  • Fixed a bug where Spark visuals had an incorrect appearance after passing through a Phantasmal Flame Wall.
  • Fixed a visual bug where the Azmeri Noble Deer Pet was sometimes invisible.
  • Fixed a bug where Arachnamagus Portal would pop in and out of existence without playing its effect properly.
  • Fixed a client crash.
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Path of Exile 2 is finally Steam Deck Verified! Take the next generation of Action RPGs with you wherever you go, whether you're battling through Wraeclast on the move or from the comfort of your couch.

Jump in and experience Path of Exile 2 on Steam Deck today by purchasing the Early Access Key here, and play as the Duelist when Path of Exile 2 becomes free to play on December 11 PST.

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The Soulflame Weapon Effect, a new milestone reward for signing up for Path of Exile 2 Full Release updates, has been unlocked! This means that everyone who registered will receive at least two exclusive cosmetic effects when Path of Exile 2 fully launches on December 11th.

You have until December 11 PST to register, so there's still plenty of time to reach the remaining milestones! There are still three more rewards to unlock, so sign up now at https://pathofexile2.com/register!

Please note that you need to confirm your registration after entering your email address. If you submitted your email address earlier, please check your inbox for a confirmation email from us!

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submitted 1 month ago by to c/pathofexile2@lemmy.zip
 
 

0.5.5c Patch Notes

  • Fixed a rare issue where some players were unable to complete the Legacy of the Precursors questline after defeating the Arbiter of Divinity. You now have to have been present when the bosses of the Patriarch Halls and Matriarch Halls die in order to pick up the Origin Spark and Origin Cradle.
  • You now have to have been present when the bosses of the Western Enigma Chamber and Eastern Enigma Chamber die in order to pick up the Ancient Crisis Fragment and Weathered Crisis Fragment. Players that had already defeated the Arbiter of Ash but hadn't actually defeated Count Geonor and Doryani in the Enigma Chambers would have been unable to progress their Legacy of the Precursors Quest. Those players can now defeat the Arbiter of Ash and should be able to see and speak to Doryani after ascending the elevator in The Burning Monolith to progress their quest.
  • In order to access Act 4 Islands, you must now have turned in the Boat Charter to Makoru. Existing characters that did not do this already will be unaffected.
  • Fixed a bug where Deferred Items in Ritual could update their costs multiple times in a single area. This could happen each time Favours were Rerolled.
  • Fixed an issue where The Hooded One wasn't visible near Rog's shop in Kingsmarch if you had travelled to islands without having sailed to the island.
  • Fixed a bug where the player did not wake up in bed upon first entering the Ziggurat Refuge endgame town.
  • Fixed an issue where characters that either migrated from SSF or died in Hardcore didn't retain some Runesmithing Knowledge unlocks from the Runeseeker quests in the campaign.
  • Fixed a bug where Tavakai, the Chieftain could get blocked by player minions when moving to phase 2 of the fight.
  • Fixed a bug where the 2nd tier of the Trial of Chaos modifier "Wager of Chaos" was only giving +1 minimum rewards instead of +2.
  • Fixed a bug where Rakkar, the Frozen Talon could become immune to some damage if you parried it during certain skills.
  • Fixed a bug where Tor Gul, the Defiler could stop performing actions if you parried or stunned it during certain skill.
  • Added an "Identify Items" option to Balbala in the Trial of the Sekhemas.
  • Fixed a bug where players could get inside terrain in the Trial of Chaos.
  • Fixed an issue where Asinia and Draven could output the wrong names to chat when speaking out loud in the Forbidden Rites league.
  • Fixed a bug where Farrow's shop could fail to find Verisium stored in Expedition Stash Tabs.
  • Fixed 3 client crashes.
  • Fixed 3 instance crashes.
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submitted 1 month ago by to c/pathofexile2@lemmy.zip
 
 

0.5.5b Patch Notes

  • Fixed a bug where Expedition could not spawn naturally in Endgame.
  • Increased the droprate of Expedition, Temple & Delirium Tablets.
  • Players who fail their Chimeral Inscribed Ultimatum can obtain another one from The Trialmaster at the entrance of The Temple of Chaos.
  • The player is now guided to complete the ritual after killing Ketzuli in the Temple of Kopec.
  • Fixed a visual bug where Verisium Remnants that were exploded in an Expedition could be highlighted when placing explosives from another Expedition.
  • Fixed a bug that caused delirium mirror to spawn in blocking in the Seepage map.
  • Fixed a rare bug where the Mastodon Tusks wouldn't drop after defeating Ekbab, Ancient Steed and Iktab, the Deathlord in The Bone Pits.
  • Fixed a bug where life and mana levels could not be shown when using couch co-op HUD configurations.
  • Fixed various bugs with re-ordering stash tabs while playing a controller.
  • Fixed 4 client crashes.
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[Patch Notes] 0.5.5 Hotfix 10 (www.pathofexile.com)
submitted 2 months ago by to c/pathofexile2@lemmy.zip
 
 

0.5.5 Hotfix 10

  • The Vessel of Kulemak fight now grants Abyss Atlas Passives when the map is completed through either taking the ring or defeating the final form of the boss instead of on the first boss death.
  • Fixed a bug where Unearthed Expedition monsters could not drop Expedition Tablets.
  • Fixed a bug introduced in 0.5.5 which prevented Journey to the East from dropping.
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[Patch Notes] 0.5.5 Hotfix 9 (www.pathofexile.com)
submitted 2 months ago by to c/pathofexile2@lemmy.zip
 
 

0.5.5 Hotfix 9

  • Fixed 4 client crashes.

This patch has been deployed without restarting the servers, you will need to restart your client to receive the update. Consoles will receive this patch at a later time.

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